It seems all the best new products for Commodore computers come out of Europe these days. It makes sense, as Commodore had a bigger foothold there in the post Commodore 64 era. In any case, one of the latest products is a nifty expansion for the Commodore Amiga 600, a more obscure entry in the Amiga line from a US-perspective, but certainly more common in Europe.
Here's the full release:
The record for completing the Atari 2600 (Video Computer System (VCS)) version of David Crane's Pitfall! (Activision, 1982) in the quickest time has been shattered. The new record is now 1 minute and 28 seconds left with no deaths! For anyone who has played the game, they know this is an incredible accomplishment, particularly after all these years and all the countless games played by countless people.
It seems the world record breaker used a map to help himself out. All hail the power of the map...
A lot has been going on in the "Future of Pinball" universe, so I thought I'd send out an update...
- First and foremost, creation of the DVD is moving forward. I just returned from Chicago where I recorded a commentary track for the DVD from several of the people who participated in the film: Roger Sharpe, Tom Uban, Cameron Silver, and Duncan Brown. They provide a lot of great insights and I know their commentary track will be an excellent addition to the disc. There are still a few uncertainties left in the schedule, but I'm shooting for a late Summer release to members of the mailing list. I'll be sure to keep you posted!
As an owner of a Nokia N-Gage QD, I'm well aware of the pulling of N-Gage software from retail shelves several months back. While plenty of software is still available via eBay and from Nokia directly, Nokia had the foresight to start a download service today for N-Gage users to have instant access to the system's large range of games. While it's easy to be critical of Nokia's design choices for the N-gage - particularly of the original model - it's very difficult to be critical of Nokia's non-stop support for the moribund platform, which debuted in 2003.
Here's the release:
From the official release:
Gamers ask and Xbox 360 delivers with revolutionary free upgrade for all Xbox 360 connected owners.
As readers of Armchair Arcade know (see Matt Barton's "The Rise and Fall of Game Audio"), the Commodore 64 (C-64/128) is a unique sound machine, not out of place itself as an instrument with its powerful SID chip. The Prophet64 has finally been released and it looks to help take the venerable Commodore system to a higher level of audio integration in today's world (click here to see another interesting modern C-64 sound integration option).
From A2 News and Notes May, 2006:
* Old Hardware Made New, Redux
* Hardware-emulated Apple II
* Apple II Internet
* CFFA News
* Moving In Reverse
* Making Music
* VGA Support
* Software News
* Emulation News
File this one under "surprised". It seems that RasterSoft has developed and released Frog Feast on cartridge for the Sega Genesis (Mega Drive compatible), which is also available on Sega CD, SNK Neo Geo CD & MVS, IGM PGM and Capcom CPS-1 formats. Other versions planned include Commodore Amiga CD32, FM Towns Marty, Philips CD-I, NEC Turbo Duo and Atari Jaguar CD, though all of those have preview versions already available for download. RasterSoft has also seen fit to release the source code to several of the versions.
It seems the game was inspired by Mattel's original 1982 classic Frog Bog, which also spawned an Atari 2600 version called Frogs and Flies. It seems though that Mattel itself was inspired by Gremlin's 1978 arcade game, Frogs, which utilized a background overlay. While is some ways Frog Feast is actually graphically less rich than the Mattel version(!), it's refreshing to see a homebrew game inspired by something a bit different than the norm.