As one of a legion of fans of the 1984 videogame classic, Karateka (Apple II and a host of other 8- and 16-bit platforms), I was both delighted by and cautious of the February 2012 announcement of a modern day reimagining. On the one hand, the game's original developer extraordinaire, Jordan Mechner, was going to be directly involved. On the other hand, Karateka was not your average game, so reimagining it could prove disastrous even with Mechner's involvement. As heavily stylized, Disney-esque in-game images began to roll in, along with camera angles that reminded more of a modern day Street Fighter, it seems our worst fears had been realized. So, it was with somewhat muted enthusiasm that I set the new game to download on my Xbox 360 at work to wait for me when I got home. I was sure to be disappointed. Luckily, I was anything but.
Hot off the CoCo mailing list press comes word of a new Tandy Color Computer coding contest. As the Website states, "Just about any software that runs on the Tandy Color Computer (1, 2 or 3) is an eligible entry. Whether you finally finish a project that has been simmering on the back burner for years or decide to start something entirely new, you are welcome to enter. See the rules for clarification and details.
Entries will be tested, reviewed, scored, beaten, and mutilated in time to announce the grand prize winner at the 2013 CoCoFest! in Chicago, IL, on April 27 - 28, 2013. You don't need to attend the fest to enter or win (but you'll have more fun if you do!)."
I thought I'd mix things up a bit today with a list of my current 10 favorite cartoons (most of which are also my family's favorites, too), which I'd argue are among the short list of best shows on TV today, animated or otherwise. Interestingly, videogame culture/influence - not to mention, technology - has clearly made its way into all of these cartoons in one way or another, which I'll of course point out where relevant.
Here's the list, in no particular order:
As mentioned previously, I've been going great guns in an attempt to make my overly large collection of 400+ videogame and computer systems more accessible and immediately usable. In other words, figuring out how to waste less of my precious time setting up this stuff and use more of that time actually using what I want to use. Part of that initiative is to take the most "important" computer and videogame systems and put them front and center - and ready to go - in various rooms. I'll discuss the classic videogame consoles in more detail in another post, but basically I've set up a 32" Sony Trinitron CRT to supplement the other basement TV and can now plug in various consoles in that area quickly and easily, though I've changed up where (and how) I'll be making the actual systems themselves accessible. Anyway, where last we left off, I couldn't get my Amiga 600 or 1200 to work, which left me to choose between my Amiga 500, 1000, or 2500HD (with 8088 Bridgeboard). I chose the latter.
With the above in mind, it was of course bugging me that neither the 600 or 1200 were working, so I resolved to address the issue within my limited skillset, and of course when time permitted. Long story short, the 600 is dead, but the culprit in the 1200 was a deceased 40MB hard drive, which was easy enough to remove and replace with a Compact Flash adapter and card with the OS and additional software. In the mean-time, I also got a PAL Amiga 1200, stock, with its own Compact Flash adapter and card with the OS and additional software.
In part 3, RadioShack enthusiast Boisy Pitre and RadioShack engineer of over 30 years, Jerry Heep, conclude their sit down and chat about the Color Computer at RadioShack headquarters.
We learned several things this morning at Nintendo's big Wii U Preview Event. One, Nintendo of America President and COO, Reggie Fils-Aime, does not appear to be a happy man; two, Nintendo still needs to work on their presentation skills at these events--it was pretty dull overall with not enough meat and too much focus on the wrong things; and three, and most importantly, we got the long awaited hard info on US launch date and system pricing.
You'll have two major system options on November 18, 2012: the Wii U Basic Set, which features 8GB of storage, for $299.99; and the Wii U Deluxe Set, which features 32GB of storage plus the Nintendo Land pack-in game. Besides me correctly predicting all of this back in June (not exactly hard), I still stand by my statement that the pricing is right where it needs to be. Naturally, the Deluxe Set is by far the best value, but Nintendo clearly wanted the sub-$300 talking point. Hopefully, not too many people will lose out either by decision or lack of stock for the Deluxe in getting the Basic.
Anyway, I also predicted that a second Wii U controller would run as high as $149.99. It looks like I was off a bit on that, as reports seems to indicate as much as $170 or so. The Pro Controller - the Xbox 360-like screen-less controller - looks like it will sell for around $65. Again, that seems a bit higher than many of us would have liked (in this case, $49.99 for me). At least the system bundles represent what we can perceive as fair pricing.
In part 2, RadioShack enthusiast Boisy Pitre and RadioShack engineer of over 30 years, Jerry Heep, sit down and chat about the upcoming book on the history of the Color Computer, which I'm helping to co-author. According to RadioShack, "this book is for people who love the Color Computer and will give them a true and accurate view on how the CoCo came to be."
In this video, Boisy Pitre is joined by engineering legend, Jerry Heep, at RadioShack headquarters, where they discuss the venerable Tandy Color Computer (CoCo). This is part one of three. Boisy and I are still hard at work on what we hope will be the definitive CoCo history book, so stay tuned...
In this video, I continue (part 1) my exclusive early look at the Sega Arcade Classic wireless game console and Sega Arcade Ultimate Portable handheld player from AtGames, both of which will be released in the US in time for the holidays. The new wired six button controller is also discussed.
Download the video here (has center watermark due to needing to compress file for download).
In this video, I continue (part one) my exclusive early look at the Atari Flashback 4 from AtGames, which will be released in the US in time for the holidays. Look for part 2 of Armchair Arcade's other exclusive video review, coming soon, on several new Sega-related products from AtGames, which will also be released in time for the US holiday season.
EDIT: I mistakenly said 80 games with the Flashback 4. It's 75 games. The YouTube video has been updated with an annotation.
Download the video here (no annotation).