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Matt Chat 190: Divine Divinity

I'm back this week with a retrospective of Larian Studio's Divine Divinity, a 2002 release. It's a brilliant take on the Diablo genre, with immaculate artwork and one of the best soundtracks ever.

Download the mp4.
Support the Divinity: Original Sin kickstarter--3 days left!
Buy Divine Divinity from GOG.com using this link. No extra cost to you, but the show gets a kickback!

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Matt Chat with Swen Vincke

Hi, all! I'm back this week to chat with Swen Vincke, the founder of Larian Studios, a Belgian outfit. Swen is a hilarious and passionate dude, so this is a riot even if you're not a big fan of Divine Divinity. The new game is definitely worth checking out, though, since it's a big move from action to turn-based battles. They've also got some great ideas for item combining and co-op concepts. This is one where I really want them to not just hit the basic goal, but start getting into their stretch goals. Check out their Kickstarter and see this thing; I'm sure you're enjoy it if you're at all into RPGs. Their kickstarter video has a genuine LOL moment that will have you in tears.

Download the video here.

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Matt Chat 188: Joel Billings on the Decline of SSI

Joel Billings is back for one final time (at least for this interview series!) to tell us about the decline and fall of his one great company. Why isn't SSI with us today? Then there's the great What-ifs--What if Trip Hawkins had been at the meeting with EA? What if SSI had held off just a bit longer before selling out to Mindscape? Enjoy!

Download the episode.

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Rob "MaximumRD" Daviau wins role in The Walking Dead TV show

"Cole E. Coe.": The pipe is made from leftover limbs and bones. Yes, that's real zombie juice in the cup."Cole E. Coe.": The pipe is made from leftover limbs and bones. Yes, that's real zombie juice in the cup.I have some great news for fans of The Walking Dead series and MaximumRD, YouTube star and longtime friend of Armchair Arcade. Last week, Rob was contacted by Sharon Bialy, who casts for the series. In an upcoming episode entitled "Mr. Goo's Castle," the characters must penetrate the lair of a psychopath named Cole E. Coe, who has boobytrapped an entire Canadian shopping mall, using the attract mode of arcade machines to lure in zombies. He dresses his undead prisoners as booth babes to lure innocent gamer survivors--who apparently can't tell the difference between live women and zombies provided they're wearing tight-fitting outfits and bodypaint. The nerds who survive are captured and then subjected to vicious retrogaming-related challenges that the Governor was never sick enough to come up with. These range from jumping over alligators and swinging on vines to escaping the clutches of zombies dressed as smurfs. You don't want to know what he's set up for the "Burgertime" room. It's terrifying stuff.

Apparently, Coe was a retrogamer before the turn who claims he is actually happier now, since there are much fewer new games coming out to distract him from his true passion of making grisly YouTube videos of carnage and death.

Congratulations to Rob! I can't to see his rendering of Cole E. Coe and watch how Rick and co. manage to escape his dastardly clutches.

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Matt Chat 187: Lord British on Shroud of the Avatar

This week, I'm pleased to present a very special guest: Richard "Lord British" Garriott, the father of computer role-playing games. I'm sure this man needs no introduction with you guys. We talk mostly here about his Shroud of the Avatar kickstarter, which you definitely don't want to miss if you're a fan of Ultima and Ultima Online. The game will offer some really neat innovations, including a scalable multiplayer option and tons more interactivity than we've grown accustomed to. I'm in at the $125 tier for the box and cloth map.

Download the mp4.

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Announcing Matt Barton's Kickstarter Project: Untitled, A Game with Various Rules and a Quantifiable Outcome

After days of planning and hours of editing, I have finally completed my Kickstarter announcement video. Please pledge right now to help me reach my funding goal of 100 million dollars in 30 days. That may sound like a large sum, but when you hear this pitch and what I'm planning, I think you'll agree it's well worth taking out a second mortgage on your home.

Download here. More details about the game below.

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Matt Chat 186: Tom Hall on his Worlds of Wander Kickstarter

This week I'm joined by distinguished designer and id co-founder Tom Hall. In this first 20 mins or so of a 60+ minute interview, we chat about Tom's Kickstarter project Worlds of Wander. An ambitious platform game creator tool, WoW has unfortunately not done well, raising only $45,000 of a $400,000 goal. Tom's obviously disappointed and bit disheartened, but we still have a good chat about platform gaming in general and some of Tom's picks for exemplars that aspiring designers should study.

Download the mp4.

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Matt Chat 185: Agustin Cordes on his Asylum Kickstarter

Mr. Agustin Cordes of Argentina is back this week to tell us about his Asylum kickstarter. In brief, he's trying to raise $100,666 to fund the last bit of development for what looks like an awesome "node-based" 3D graphical adventure. Unlike (ahem) other Kickstarters, he's got a working prototype (the "Interactive Teaser"). Josh Mandel is voicing the main character--and doing a fantastic job, of course. You might remember my interviews with him back in October of 2011. Anyway, enjoy the vid, and please pledge to Agustin's kickstarter quickly if you want that gorgeous boxed copy.

Download the mp4.

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Matt Chat 184: Joel Billings talks Gold Box

In my third installment with SSI founder Joel Billings, we chat about the Gold Box series, Panzer General, and Dark Sun. If you've ever wondered why TSR chose SSI to represent its interests in the videogaming world, this is the video to see. Also check out my rad 3D effects on two of the classic Gold Box box covers.

You can download the video.

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Matt Chat 183: Joel Billings and SSI's Rise

In the second part my interview with Joel Billings, founder of SSI, we chat about his company's growth and publishing strategy. During this period, SSI was publishing games from third-parties such as Questron and Phantasie, before doing some in-house work with Wizard's Crown.

You can download the mp4 here.

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