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Dungeon Master Comment

I played DM first time around on the original ST format. It was superb but not faultless, so all the above comments by players are valid. But no one seems to have mentioned a very important aspect of the game - the learning curve. The games longevity is due in large part to the superbly crafted learning curve that drew you in slowly but surely. So many games become tedious when you hit a difficult spot, one that's incongruously hard to get past. At worst its enough to make one give up the game, but DM never does this. So please add this aspect to the games other accolades.

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