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To the reviewer: IIRC,

To the reviewer:
IIRC, Fctn-7 for Help (this was "Aid" on a TI)

And, of course the higher levels of a dungeon are lighter! It gets darker the lower you go!
What I loved about the TOD game was the magic - the scrolls, wands, touchstones. Players had experience and luck that affected combat. See the "+"'s in the combat screen above? Two "+"'s is very lucky, a "-" is unlucky.

It had party order, trading between party members, up to 51 monsters, with two attacks available (regular and magic). I bought a couple of "Game Packs" for the TOD module that were very excellent. Including Doctor Who and K-Mart games... I even wrote a couple myself, using the TOD Editor by John Behnke.

I love the use of sprites for the ranged weapons, the excellent sound effects, and the well-done graphics. Nothing quite as beautiful as walking down a hall with hallways branching off as you approach a fountain in the distance!

And don't forget the "sub-quest". On each level, you must find a map (two exist on every floor) to descend a level. If you don't find a map and ascend a floor then come back down, the map function will only show the rooms you visited and the paths will disappear. Plus the quest objects themselves are usually "timed" to destruct. And they can be on different levels, although the "Quest for the King" put both on the same level, the bottom floor.

If you ever get down to floor 10, check out the dragons! Or the Wyverns...

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