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Wow, great photo, Bill. You can really see the detail in that image. If you keep this up, no doubt you'll start drawing some major hits on flickr. If you always put a link to a NEO article, I'm sure we'll get some cool new people here!
I have talked to a few programmers who worked on the PET so far, including Daniel Lawrence (Telengard) and Jeff McCord (Sword of Fargoal). These were, of course, master programmers who were able to work within the extreme memory limitations, but they jumped immediately to the VIC and then the Commodore 64 when it was finally available.
I played around with PET emulation a bit on the Win-Vice emulator, but sadly have never had a chance to play with one in the flesh...er, silicon. Needless to say, that keyboard looks terrible, and there's something vaguely "Apple" about the all-in-one type composition. Nevertheless, it has an interesting aesthetic that reminds me of the 1960s.
PET
Wow, great photo, Bill. You can really see the detail in that image. If you keep this up, no doubt you'll start drawing some major hits on flickr. If you always put a link to a NEO article, I'm sure we'll get some cool new people here!
I have talked to a few programmers who worked on the PET so far, including Daniel Lawrence (Telengard) and Jeff McCord (Sword of Fargoal). These were, of course, master programmers who were able to work within the extreme memory limitations, but they jumped immediately to the VIC and then the Commodore 64 when it was finally available.
I played around with PET emulation a bit on the Win-Vice emulator, but sadly have never had a chance to play with one in the flesh...er, silicon. Needless to say, that keyboard looks terrible, and there's something vaguely "Apple" about the all-in-one type composition. Nevertheless, it has an interesting aesthetic that reminds me of the 1960s.