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Matt Barton
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Joined: 01/16/2006
Meh
Bill Loguidice wrote:

The thing is, there's nothing keeping MMORPGs from succeeding on consoles. It really is just a matter of time, so there is no speculation there. Strategy is all but dead in the mainstream anyway outside of handhelds like DS and PSP with games from Japan and the PC with indie stuff. Even the latest Civilization game was designed for consoles. The moribund adventure genre is just as alive on console as it is on PC, with a smattering of titles across all platforms except PSP. RTS is doing quite well on conoles with several entries in the Command and Conquer series now and Tom Clancy's Endwar, which is voice controlled. It's no exaggeration then to say that a good console can be a sole game machine and the PC can be ignored for all but emulation (since consoles only have legal emulation), and, at present MMORPGs if you don't care about the mediocre Fiinal Fantasy MMORPG on 360.

Definitely drifting off the fanboy cliff here, Bill. The PC dominates the MMORPG, RTS, and adventure genres; I don't see how anyone could deny that. Strategy dead? What about all the hubbub around Starcraft II? Let me quote a bit from the site:

Will there be a console version of StarCraft II?
StarCraft II is being developed for Windows and Mac. We have no current plans to bring the game to any console platform.

Civilization IV was also a PC only game. I assume you're talking about the Revolution version released for consoles which simplified:

The question is, are PC gamers missing out? Not at all. This is an entirely different beast and was created to simplify the classic genre for console gamers.

There is an MMORPG or three out for consoles, the biggest of which (last time I checked) was Final Fantasy. The problems are enormous, which you would know if you ever condescended to give WoW a try. It's a complex game to control even with the keyboard and mouse; trying to map all that onto a simple controller is ludicrous.

Consoles excel at certain kinds of games, but you'll notice there is an inevitable simplification and ratcheting up of the action (i.e., adrenaline over brainpower) whenever a PC game gets "re-imagined" or whatever for the console market. There are obvious exceptions to this, but I think you'll be waiting a very long time if you want to see an epic MMORPG like WoW on a console.

If you like simplicity, the console is king. For those of us who revel in complexity, though, it's the PC all the way.

n/a

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