Slashdot, Slate, The Discovery Channel, The Escapist, GameSetWatch, Good Deal Games, AtariAge, ClassicGaming.com, Las Vegas Review Journal, GAMERadio, The Mercury News, Maxim and many more popular media outlets!
Thanks for the feedback, Larry (great name by the way; I hope you wear a leisure suit!) I agree with you on many levels. However, video is still a new realm for me (if you go back and look at Pool of Radiance you'll see what I mean). I'd like to give it more time before I give up on it. With every video I make, I try to innovate or try something new. For instance, this time I did formal research into the game and had extensive notes prepared. After doing that, I realized that I could plan the cuts around when I show clips from games or boxes, so now I can break my video segment into much smaller pieces and not have to redo the whole thing so many times. I am learning as I go here.
I do agree, though, that's it easier to get people interested in a free article than anything else (I find getting people interested in a book is ten times harder because it costs a lot and isn't free). When we did Armchair Arcade as issues, we often got articles or the whole issue promoted on Slashdot and a bunch of other prominent websites, and thousands upon thousands of people read the articles and many commented (sometimes over 50 comments on a single article!). We just haven't had anything remotely like that after we switched to blogs, something regrettable but ultimately necessary. There's only so much even people like us are willing to do for free, particularly when it starts feeling more like work than play. When Bill and I really put our heart into something, it's nice to see it get the attention it deserves, and a little money is nice. It just makes more sense to write feature articles for commercial publications like Gamasutra these days.
I consider the Youtube just a hobby at this point, though of course I'd love to see it go somewhere.
Thanks for the feedback,
Thanks for the feedback, Larry (great name by the way; I hope you wear a leisure suit!) I agree with you on many levels. However, video is still a new realm for me (if you go back and look at Pool of Radiance you'll see what I mean). I'd like to give it more time before I give up on it. With every video I make, I try to innovate or try something new. For instance, this time I did formal research into the game and had extensive notes prepared. After doing that, I realized that I could plan the cuts around when I show clips from games or boxes, so now I can break my video segment into much smaller pieces and not have to redo the whole thing so many times. I am learning as I go here.
I do agree, though, that's it easier to get people interested in a free article than anything else (I find getting people interested in a book is ten times harder because it costs a lot and isn't free). When we did Armchair Arcade as issues, we often got articles or the whole issue promoted on Slashdot and a bunch of other prominent websites, and thousands upon thousands of people read the articles and many commented (sometimes over 50 comments on a single article!). We just haven't had anything remotely like that after we switched to blogs, something regrettable but ultimately necessary. There's only so much even people like us are willing to do for free, particularly when it starts feeling more like work than play. When Bill and I really put our heart into something, it's nice to see it get the attention it deserves, and a little money is nice. It just makes more sense to write feature articles for commercial publications like Gamasutra these days.
I consider the Youtube just a hobby at this point, though of course I'd love to see it go somewhere.