Doesn't the guild system built into most MMO's do this already? Many guilds have websites and/or forums with their 'manifesto' and type membership they are looking for.
I suppose that is the function, however it is hard to find a good guild. There seem to be four types of guilds:
1. Come one, come all. These are guilds with very high turnover rates that will take anyone. Indeed, they are often advertised in public channels. Once you get it, it's more or less what you'd expect--random bunch of folks, mostly kids looking for a handout (free gold, walk through dungeons, etc.)
2. "Professional" or hardcore raiding guilds. These are guilds that take the game and themselves very seriously. They want to be "professional," to be the best. They often treat the guild and the game like a job. Members are expected to read all sorts of strategy guides, know their characters inside and out, and basically be a pro at the game. You usually need some references to get in, and then you are evaluated and potentially kicked out or left to "sit on the bench" if you don't perform.
3. Real-life friends/family. These are very common and usually exclusive. A group of friends from school or work form their own guild and don't invite anyone else. These are probably the most rewarding as well, since people have real life relationships.
4. Personal/pseudo guilds. Someone creates a guild just to have a bank or some other resource.
The only type of guild that I'd be interested in joining is #3.
guilds
I suppose that is the function, however it is hard to find a good guild. There seem to be four types of guilds:
1. Come one, come all. These are guilds with very high turnover rates that will take anyone. Indeed, they are often advertised in public channels. Once you get it, it's more or less what you'd expect--random bunch of folks, mostly kids looking for a handout (free gold, walk through dungeons, etc.)
2. "Professional" or hardcore raiding guilds. These are guilds that take the game and themselves very seriously. They want to be "professional," to be the best. They often treat the guild and the game like a job. Members are expected to read all sorts of strategy guides, know their characters inside and out, and basically be a pro at the game. You usually need some references to get in, and then you are evaluated and potentially kicked out or left to "sit on the bench" if you don't perform.
3. Real-life friends/family. These are very common and usually exclusive. A group of friends from school or work form their own guild and don't invite anyone else. These are probably the most rewarding as well, since people have real life relationships.
4. Personal/pseudo guilds. Someone creates a guild just to have a bank or some other resource.
The only type of guild that I'd be interested in joining is #3.