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The biggest argument against FMV - real people or cartoons - is one of cost. Games cost enough as it is, and to try and get Hollywood-level video production into games is probably asking too much. We only have to look at the awkward acting and the cardboard sets in the vast majority of FMV games to see how anything less can look as ludicrous as the worst 3D models. There's a reason why all mainstream animated movies for instance are all computer generated - besides the public showing a strong preference for the format - the associated costs are far less and the quality far greater than anything that could be achieved by hand. That's my point about synthesized everything being the future of gaming versus a return to some type of FMV. The key is to drive down costs and the only way to do that is to have as much done by the technology as possible.
The biggest argument against
The biggest argument against FMV - real people or cartoons - is one of cost. Games cost enough as it is, and to try and get Hollywood-level video production into games is probably asking too much. We only have to look at the awkward acting and the cardboard sets in the vast majority of FMV games to see how anything less can look as ludicrous as the worst 3D models. There's a reason why all mainstream animated movies for instance are all computer generated - besides the public showing a strong preference for the format - the associated costs are far less and the quality far greater than anything that could be achieved by hand. That's my point about synthesized everything being the future of gaming versus a return to some type of FMV. The key is to drive down costs and the only way to do that is to have as much done by the technology as possible.
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Bill Loguidice, Managing Director | Armchair Arcade, Inc.