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Hehe, nice post, Rob. I don't disagree with the spirit of what Bill and Mark are saying, but as always am perhaps overly ambitious or expecting too much too soon. Yet, I keep getting that nagging feeling that I could have an audience in the thousands if only I could somehow reach that "tipping point." My guess is that the slow accretion idea is wrong. All it would take is one big break and this thing would go from 300 average viewings to 3000. What would it take? More cuts? More time spent on other forums trying to spread the word myself? Less of X, more of Y, a Z factor I haven't considered yet? Green screen? Tighter script? Different games?
I had one small break awhile back with Game Banshee featuring my Planescape Torment video. That made a huge impact--that video got about 2000 views in the course of a few days. The other ones typically hit 300 in about a week and then only slowly trickle after that, 1-2 views per day. Obviously, I'd be a lot better off if I could get more "breaks." Yet how to do it? That's the main question.
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