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All valid points, Clok, however, I think the basic premise is that the "dated" tech of the consoles is what is holding PC gaming back, not necessarily console's effect on PC gaming (which is another topic/discussion), meaning taking away support for the PC. My counter-argument is that if indeed the dated console tech is holding PC developers from delivering fascinating new experiences, that's one thing, but if it's holding PC developers back from making prettier games, then tough.
I've pined for a period of locked down PC specs since the days of the 486 and now we more or less have it. Instead of whining, the devs should be thankful for a few years of not having to outdo the competition in flash, but in substance. Certainly the latter is harder, but I would think that would be the idealistic dream of every dev, so why not go for it?
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