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No console game truly run at 1080p. Some games run even slightly lower than 720p. They use multipliers and cheat their way to 1080p. While pc can handle it right off the bat. These days games that are ported to pc sometimes comes with the same style of interface as the console. It's pure lazyness or budgeting. but still an influence non the less.
You could say more polygons wouldn't bring anything new, but the ideas of games would change. Imagine what rpg's like oblivion would be like if there are an incredible amount of polygons, meaning the worlds are increasingly larger, and vastly more vivid bringing you into the game a lot more. Still is not directly related to consoles holding back, but if more powerful hardware, or smarter code design could be used. But since consoles are the prime market for gaming, you need to sell it on consoles and not only on pc to truly make the money. Since a small portion will be on pc, they tend to forget the power and concentrate on consoles. Then slapping on a sloppy port over to pc, with somewhat the same limitations in the game.
Majority of todays game's leading platform is on the console. Interfaces are designed for the console. Some may make a separate one for pc, but likely be givin the same one with minor changes.
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