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Bill Loguidice
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Joined: 12/31/1969
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Matt Barton wrote:

I played for a little over an hour. Going to restart because I forgot to create a rogue. :)

Magic system is pretty confusing; don't know how to use herbs. Manual is garbage. Lots of niggling things that bother me...do you do more damage if you dual wield? They really dropped the ball on the documentation.

More to like than dislike though. Definitely liking the ambiance and it DOES feel just like DM felt back in the day, though brought up to modern times. :)

Magic works very much like Dungeon Master... You need to LEARN spells (rune sequences) before you can cast them, and then only to your skill level. I'm on the second level and my spellcaster still can't cast spells, though I've found several scrolls that explain how to cast them (they're as simple as clicking on one rune). What's neat is that the spells are specific to your game, so you can't cheat, but you can experiment (or guess) like in Dungeon Master. So, for a while, your spellcaster is going to be limited to throwing stuff from the back row... I'm actually also trying to level up my back row rogue to be able to melee attack from the back row.

As for the manual/documentation, the in-game tutorial pretty much explains everything you need. It's pretty simple. Basically just the movement keys, mouse, tab for map, and escape for the menu. Everything else works like Dungeon Master. You need torches to see better and you need to eat food not to starve, for instance.

Dual wielding doesn't exist, but you will find shields and other protective items that can go in the second hand that work with your main attack. You can actually dual wield, but you still have the same cycle refresh rate regardless of which hand you click on, so there's no benefit other than to have ready another weapon if your first weapon is a throwing weapon. You can also stack some weapons, like rocks.

n/a

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