I never liked the magic system in DM either, so I'm not happy about their being faithful there. Guess they really wanted to clone it, warts and all. Or are there people who actually LIKE that rune system?
I wouldn't mind it if it'd remember successful combinations and have them ready as macros or some such. Maybe that functionality is in there but just not covered in the manual.
No, there are no macros or anything, you have to enter it in each time. You can however queue up a spell to have it ready to go. Your reference materials are the scrolls.
You know, it's a debatable design decision. It's actually a fairly "realistic" type of magic system and creates a depth that is hard to capture in a videogame otherwise. I can see how it's annoying, just like having to eat is annoying. Still, as one of many nods to the source material, I certainly personally don't mind them using those two potentially tedious elements. It certainly adds to the nostalgia if nothing else. While I could probably do without the chores of torch and food management, I'm not sure I'd want a different magic system. It's kind of part of the challenge of this particular style of game for me...
By the way, I consider the auto map (with the ability to enter your own notes) a critical update. I know there's an old school graph paper option where you can record each tile yourself, but I couldn't possibly imagine wanting to do that on my own these days...
I never liked the magic system in DM either, so I'm not happy about their being faithful there. Guess they really wanted to clone it, warts and all. Or are there people who actually LIKE that rune system?
I wouldn't mind it if it'd remember successful combinations and have them ready as macros or some such. Maybe that functionality is in there but just not covered in the manual.
No, there are no macros or anything, you have to enter it in each time. You can however queue up a spell to have it ready to go. Your reference materials are the scrolls.
You know, it's a debatable design decision. It's actually a fairly "realistic" type of magic system and creates a depth that is hard to capture in a videogame otherwise. I can see how it's annoying, just like having to eat is annoying. Still, as one of many nods to the source material, I certainly personally don't mind them using those two potentially tedious elements. It certainly adds to the nostalgia if nothing else. While I could probably do without the chores of torch and food management, I'm not sure I'd want a different magic system. It's kind of part of the challenge of this particular style of game for me...
By the way, I consider the auto map (with the ability to enter your own notes) a critical update. I know there's an old school graph paper option where you can record each tile yourself, but I couldn't possibly imagine wanting to do that on my own these days...