Reply to comment

gilgamesh
Offline
Joined: 03/02/2012
do the math

It's nice to see some progress on this.

What do you mean by "in sync with their orbit"? You want night and day rhythm? The math for rotating the planets is really quite simple. (Just sine and cosine once in the sun's frame of reference and once in the planet's. Elliptic orbits would definitely look cool. )

The force fields could get interesting though. Can't you just tell Unity to attach force fields to the planets?

Reply

The content of this field is kept private and will not be shown publicly.
  • Lines and paragraphs break automatically.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Images can be added to this post.
  • You may quote other posts using [quote] tags.

More information about formatting options

By submitting this form, you accept the Mollom privacy policy.