The community is big enough that there's already quite a bit of code out there you can snatch, and chances are that whatever issues YOU have, somebody else has already had--so you can find that solution and work it out. I think this is the kind of thing that really makes Unity shine; other stuff might be more powerful, but if you can't get help, it's worthless.
I've been working on making a procedurally generated solar system. That turned out to be a lot harder than I thought, since I want planets to have different orbiting speeds and each match to be a little different. I still need to add some random moons and then figure out to let players select the planet (or moon??) they want to orbit. In short, tons of work to do.
I did find Fieldkit, which says it makes it a snap to add online matchmaking type gameplay. It's $100, so I want to make sure I have a viable game before springing for that.
It has become pretty obvious that this game will require the full screen to be able to see everything. I don't see an easy way to make it into a browser game with that 640 x 400 resolution. I guess it's not mandatory that it be a browser game, though I know a lot of people will be resistant to downloading even a small client file. Still, having the full screen to work with makes a ton of difference and will let me be a lot more detailed with the graphics.
The community is big enough that there's already quite a bit of code out there you can snatch, and chances are that whatever issues YOU have, somebody else has already had--so you can find that solution and work it out. I think this is the kind of thing that really makes Unity shine; other stuff might be more powerful, but if you can't get help, it's worthless.
I've been working on making a procedurally generated solar system. That turned out to be a lot harder than I thought, since I want planets to have different orbiting speeds and each match to be a little different. I still need to add some random moons and then figure out to let players select the planet (or moon??) they want to orbit. In short, tons of work to do.
I did find Fieldkit, which says it makes it a snap to add online matchmaking type gameplay. It's $100, so I want to make sure I have a viable game before springing for that.
It has become pretty obvious that this game will require the full screen to be able to see everything. I don't see an easy way to make it into a browser game with that 640 x 400 resolution. I guess it's not mandatory that it be a browser game, though I know a lot of people will be resistant to downloading even a small client file. Still, having the full screen to work with makes a ton of difference and will let me be a lot more detailed with the graphics.