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I played Neverwinter Nights on AOL when the game was on its last legs and being phased out in one of AOL's famous revamps. I dabbled in the game since AOL was still expensive back then - no unlimited gaming. It accurately captured everything about the Gold Box games - hell, it was an exact clone of the early Gold Box engines (it didn't incorporate the higher-res graphics and digital sound of the last games in the series) - but it had a very deliberate pacing and was rife with early online graphical gaming problems. Frankly, if the time limit and dollar limitations weren't there for me, I would have invested quite a bit more time in it, but, despite being a success for several years, the tech and timing were just not right to have it continue.
As for the Buck Rogers games, they were critical successes, though not necessarily anywhere near as commercially successful as the straight fantasy games. I have "Countdown to Doomsday" (Amiga version) and will someday get "Matrix Cubed" (I don't care which version). The former came with a paperback novel of the same name. I do look forward to playing it, as supposedly it's more than a simple engine shoehorning. As always, the cover artwork was a pleasure in and of itself.
Buck Rogers and AOL Neverwinter Nights
I played Neverwinter Nights on AOL when the game was on its last legs and being phased out in one of AOL's famous revamps. I dabbled in the game since AOL was still expensive back then - no unlimited gaming. It accurately captured everything about the Gold Box games - hell, it was an exact clone of the early Gold Box engines (it didn't incorporate the higher-res graphics and digital sound of the last games in the series) - but it had a very deliberate pacing and was rife with early online graphical gaming problems. Frankly, if the time limit and dollar limitations weren't there for me, I would have invested quite a bit more time in it, but, despite being a success for several years, the tech and timing were just not right to have it continue.
As for the Buck Rogers games, they were critical successes, though not necessarily anywhere near as commercially successful as the straight fantasy games. I have "Countdown to Doomsday" (Amiga version) and will someday get "Matrix Cubed" (I don't care which version). The former came with a paperback novel of the same name. I do look forward to playing it, as supposedly it's more than a simple engine shoehorning. As always, the cover artwork was a pleasure in and of itself.
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Bill Loguidice, Managing Director
Armchair Arcade, Inc.
[ My collection ]
[ http://www.MythCore.com ]