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"It was the game that pushed you out of the nest, and, if you fell, you fell.
But if you flew, you soared."
That is a brilliant analogy - poetic and damned accurate. We need a lot more of that in games, and whilst I don't mind a bit of a tutorial so I know what buttons to press, I don't want the game to play itself for me, as so many seem to do from my rather limited experience of current games.
And if you think Elite was difficult, it's a doddle to the expanded unofficial Elite A (and expanding the BBC B version at all was a heck of an achievement).
"It was the game that pushed
"It was the game that pushed you out of the nest, and, if you fell, you fell.
But if you flew, you soared."
That is a brilliant analogy - poetic and damned accurate. We need a lot more of that in games, and whilst I don't mind a bit of a tutorial so I know what buttons to press, I don't want the game to play itself for me, as so many seem to do from my rather limited experience of current games.
And if you think Elite was difficult, it's a doddle to the expanded unofficial Elite A (and expanding the BBC B version at all was a heck of an achievement).