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I have been trying out some of the older Scott Adams adventures via emulation the last few weeks and this one fits right in. I haven't have time to play through it much, but the parser is solid and the story pretty well thought out. I was thinking it sort of seems like a text version of System Shock II. Nice work. I remember learing C++ by building a dos version of Yahtzee (with lots of extra features) back in 1995. Making a game is one of the best ways to learn a new programming language.

Jeff Fulton
www.8bitrocket.com

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