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One way around the art problem, particularly for an adventure game, is simply to use photographs. There's even stitching software so you could do panoramas. You could also use short video pans and then just drop to still photos for each section. Lots of neat possibilities...
One way around the art
One way around the art problem, particularly for an adventure game, is simply to use photographs. There's even stitching software so you could do panoramas. You could also use short video pans and then just drop to still photos for each section. Lots of neat possibilities...
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Bill Loguidice, Managing Director
Armchair Arcade, Inc.
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[ http://www.MythCore.com ]