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Comparing C-64 and Xbox 360 Copyright Schemes

I just found a fun presentation that compares the copy protection schemes used by the 360 with those of the C-64. I was really surprised at the similarities, despite the many years and "advancements" made in the interval. The presentation really gets into the guts of the C-64 and the 360; you techies and hardware hackers out there will really enjoy this. Link via maxconsole.


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adamantyr's picture

It appears to be back up.

It appears to be back up. I'll definitely keep a copy of this, though...

A good set of slides, I wish I could see the actual presentation! And it's a great thing to give to people who tell you that there's no value at all in retro-computing, and that you're just wasting your time...


Matt Barton's picture

Hm, that stinks. I guess

Hm, that stinks. I guess they were asked to take it down for DMCA reasons, even though it was designed to help people better protect their programs. Oh, well.


Mark Vergeer's picture

Error 503 service not

Error 503 service not available.... :(
Sadly the presentation is no where else to be found.

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Mark Vergeer - Editor / Pixelator
Armchair Arcade, Inc.
Xboxlive gametag
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