Add another platform, Pandora, to the growing list of open source portable gaming platforms. Personally, as part of my handheld arsenal, I'm an owner of a GP2X F-200 and have mixed feelings about what is presently the most popular open source multimedia handheld (along with its sibling, the F-100). On the one hand it's very versatile and does well with a wide variety of emulators, while on the other hand it's a battery hog and the end user is left to his own devices to pretty much do anything (like install programs). "Pandora", while presently tracking to be double the price (around $320 US versus the F-200's $170), looks to have a tremendous all-in-one design with helpful features like an onboard keyboard and multiple controls, superficially making it seem like a superior option for running emulators overall. Still, it all comes down to developer support, which the GP2X handhelds have in spades. If Pandora works as advertised, no doubt support will ramp up quickly and we may very well have a new "alternative handheld" leader. I know I'd eventually be onboard if it was a little easier on the end user side to install and run software, not to mention if it featured intelligent battery life management. We'll be keeping an eye on this one...
Comments
F-200
The F-200 build quality is actually quite good. I haven't personally handled an F-100, but the only major complaint I have about the F-200 is the rubber port covers, which don't quite go back in properly. Obviously the d-pad is a lot like the original PlayStation pad's and is not ideal, but it's functional enough. If I had known this Pandora was on the horizon, I might have held off on my F-200 purchase, but at the very least it's valuable experience in knowing what I do and don't want in an alternative handheld platform, be it Pandora or Wanga or anything else purported to be coming.
Also, as I pointed out multiple times, I don't like the F-200's battery life. Even with hard-to-find 2800 maH rechargeables, battery life management still needs a lot of improvement, and that's from someone who avoids overclocking whenever possible.
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Bill Loguidice, Managing Director | Armchair Arcade, Inc.
Well my GP32 was nice but
Well my GP32 was nice but programming for it a pain (it has its own OS etc). GP2X, really simple and nice to program. build quaity on my mk2-f100 is poor, plus the design is poor on the rubber protectors over the slots. slots in bad places etc. I dislike the pad but so does everyone but I'm not about to dremel it out and put in a replacement or something :)
I hope they take what was learned from gp2x and transfer it into pandora.
-- Stu --
design, power and build quality....
It all comes down to design quality, power consumption and build quality. And these are tough to get right. My 1st edition gp2x fx-100 was badly made - the headphone connector was only soldered to the motherboard and came off the first time I tried to plug in my headphone. The gp32 was build to a high standards with good grade plastics and solid design. The gp2x fx-200 seems to be of similar design standards as my fx-100 is, although it does feature a slightly better thumb pad - which is of course a badly chosen one as it is not a real thumb pad that can be found on the commercial hand-helds.
The Pandora seems to focus on hardware specs, but as it is a system designed by non-commercial users of gp32 and gp2x-fx100/fx200 series it can end up either one of these two directions:
1) designers/users have learned from the bad choices of the GP design team and do a better job instead. Resulting in a near commercial quality product suitable for pleasing main-stream end-users.
2) designers/users have learned from the bad choices of the GP design team and are not able to do a better job because they are not commercial/professional hardware developers, resulting in a similar-to-gp2x experience that can only be truly appreciated by enthusiasts.
I think it is wrong to expect a built quality comparable to other commercial hand-helds out there, but perhaps the Pandora team will come up with solid choices. As far is software support goes, it will probably have similar software available to it as a lot of gp2x/gp32 devvers are into the Pandora as well. Dev boards will probably be distributed to devvers as well - so I wouldn't worry about that too much. But the OS on Pandora is just like on the gp2x a Linux variant what will have all sorts of raw-Linux idiosyncrasies that probably will not make it a mainstream device.
In my opinion this is just another must-have gp32 successors that will probably be not for the mainstream end-user, but will no doubt please a lot of enthusiasts. A must have for portable-emulation of psx-era 3d consoles.
Future reviews of the Pandora will probably be influenced by the reviewers enthusiasm - as they often are part of the enthusiast-group. The same thing happened to the gp32/gp2x and it left some main stream users with a bad experience because they were expecting a too polished end-user-experience. Se be careful!
Editor / Pixelator - Armchair Arcade, Inc.
www.markvergeer.nl
Well pandora is from Craig
Well pandora is from Craig who was the original uk GP32 importer and then GP2X. He is the driving force behind pandora. We had big debates on the GP32x forums over what cpu etc :) The cortex A8 is really nice, power vr core (its a newer version of what powered the dreamcast).. floating point simd...
its actually a nice arm core.
I just dont know about the price and truly hope the build quality is miles above the gp2x which is crap. GP32 has a better build quality.
-- Stu --