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'Slog' is a term we came up with ourselves to describe Stu's torturous play-through and blogging of the TRS-80 Color Computer CRPG, "Gates of Delirium". The idea being that in some cases, playing these old games is more tedious than fun.
I'm not sure yet if I can "slog" Paladin's Legacy... this is a really BAD grind. And I have no idea if I can get around the corner so that my character can actually survive and have enough gold to keep his health full and be able to buy decent equipment and enough food to be able to explore and talk to NPC's without loss.
Forgive my ignorance of Netspeak, but what the heck is a "slog?" Here's Wikipedia's reference:
Quote:
slog (disambiguation)
From Wikipedia, the free encyclopedia
A slog is a type of shot in the game cricket.
Slog may also be:
* A super-logarithm, the inverse function of super-exponentiation
* A creature of fictional Oddworld
* An acronym for Swanley Light Opera Group
Let's see: cricket, math, "Oddworld," opera... I'm still confused! 8-S
Back on topic, these "Slogs" are very useful! Based on the experiences described with this game above, I would probably steer clear of this game, seeing how much trouble Adamantyr was having. I'd probably be even more lost! The "Seventh Link" blog (slog?) makes another case: I want to play that game!
One trick I've used on many of these type of games is the old "massive save-game" route, where I would break out of the game and copy the save game files as backups. If I died without making satisfying progress, I would keep recopying my save game files until I finally got somewhere. It might be cheating, but sometimes there's no other way to beat some games (even non-CRPG's).
Is there any way possible that you're missing something? That sounds like a serious, serious flaw that someone along the way to publishing would have discovered just wasn't going to work, no?
So far as I can tell, I haven't missed anything. There's a Sister in the cathedral that asks you for money for the needy. I hoped she would HEAL me for my good works, but nope, just took my money and thanked me. I tried multiple times just to be sure a free heal wasn't forthcoming after a few donations.
I remade my character with maxed out strength and dexterity, and just focused on grinding for money and keeping my HP high. This SEEMS to be the only way you can play at the initial start. Buying weapons and armor is useless; they make no discernible difference in battle outcomes, which are wildly random. In fact, your best strategy to conserve HP is to save, fight, check and see if the XP/gold was worth the loss, if not, restore. Fortunately the save/restore features are appreciably fast and easy. I was able to buy a healing potion for 100 gold which, not surprisingly, restored 100 hit points. Unfortunately getting 100 gold together took me well below my maximum of 250 so I was in a losing curve.
At this time, I've got over 500 experience and I have yet to receive any level boost from the queen. Whether this will magically restore my hit points to max or not I don't know... I'm guessing not, because the old Ultima's didn't.
Food doesn't run out too fast, if all you're doing is battle grinding. In fact, talking to people and exploring burns food much faster, so best to ignore all the chit-chat. Ironic, isn't it?
I'll keep going until I hit SOME kind of milestone. If 1000 experience still fails to net me an experience level, or if the monsters just scale up to my level, I'm going to be very disgusted.
It's really a pity, because I can tell you that the game's got a LOT more interesting dialogue than Gates of Delirium, by a long shot. Every NPC gabs on and gives you a lot of information. They even have NAMES. He has a decent background and plot mapped out. And some funny stuff too. But with no way to recover HP without cheating or pure luck... I just can't play it any further.
Is there any way possible that you're missing something? That sounds like a serious, serious flaw that someone along the way to publishing would have discovered just wasn't going to work, no?
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade Bill Loguidice, Managing Director | Armchair Arcade, Inc.
Having to grind through stuff and lack of dialog or interesting story line is what has turned me off from most of these games in the past. I probably haven't gotten around to a good experience though.
I just loaded up Paladin's Legacy to give it a try. I was thinking about doing a "slog" like Stu did with Gates of Delirium.
Unfortunately, the game's got some serious flaws with the game play. In particular, the early grind curve is brutal. You start with 50 gold and 20 food, and no weapons or armor. While you start with a good number of hit points, they go very fast. And when I hunted around to find an Inn or someplace to get more hit points, the only one I found was a bishop who would sell a healing potion for 100 gold. Keep in mind you're getting 1-2 gold per monster kill here, and after a dozen or so fights you're nearly dead. I split my ability score points evenly among all four; possibly overloading Strength and Dexterity at the start of the game may give a bit of an edge, but I doubt it's enough.
Now when you die, you get send to a graveyard. This is cool, but when you talk to the Resurrector, he restores you to the START OF THE GAME. No experience, level 0, 20 food, 50 gold. What the heck?! Unless I cheat, there's nothing short of pure LUCK or a lot of save/restores to somehow magically scrape enough money/XP together to get ahead of the curve so you can actually afford to get healing. I don't even know if going up in level will help at all... I've gotten around 130 XP and the Queen still won't raise me a level.
It's really a pity, because I can tell you that the game's got a LOT more interesting dialogue than Gates of Delirium, by a long shot. Every NPC gabs on and gives you a lot of information. They even have NAMES. He has a decent background and plot mapped out. And some funny stuff too. But with no way to recover HP without cheating or pure luck... I just can't play it any further.
I was reading the publishers letter to Allan and I wanted to gag :) The sundog guy imply Gates of Delerium is so rocking that you'd have to try really hard to make something better (well thats how I read it...) at least Allan got published..
I LOVE the look of the title screen, but I must say that the in-game graphics don't seem to work with that color scheme. I'd need to see it running on both a real CoCo on a TV and a CoCo3 on an RGB monitor to be absolutely sure, though. Often times emulation is a bit too clinical.
Yeah, that's the classic CoCo2 artifact color scheme. These screen shots are particularly BRIGHT, though. And a bit sharper on the edges than a classic composite monitor could do. It's funny that a lot of emulators work hard to recreate the original NTSC messy pixels, because it doesn't look "right" otherwise. :)
I'm very approving in that he went for his own appearance scheme rather than directly copying Ultima's, as Gates of Delirium did. However, I would also say that it's a bit too "busy" on screen. Since he didn't more than four colors, the UI design must focus on clearly distinguishing between different elements like game screen, text, and so forth. As is, it's a bit of a mess... it looks like it could give me a real migraine in a few short hours of play.
Well the game was written to run on a Coco 1/2/3 with 64kb ram. So probably does not use any coco3 gfx upgrades hence the 4 colors. I have not checked it out yet (still at work) so could be 100% wrong :)
-- Stu --
I asked him the question in the comments on his site. In his "making of" entry, he talks about needing to make it compatible with the CoCo 3 as a requirement for Sundog publishing it, but the implication seems to be that yes, it's the same regardless. What throws me is that it looks like from the Sundog catalog scan, the visuals are much cleaner and don't use the red/blue color scheme.
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade Bill Loguidice, Managing Director | Armchair Arcade, Inc.
Comments
Slog defined
'Slog' is a term we came up with ourselves to describe Stu's torturous play-through and blogging of the TRS-80 Color Computer CRPG, "Gates of Delirium". The idea being that in some cases, playing these old games is more tedious than fun.
I'm not sure yet if I can "slog" Paladin's Legacy... this is a really BAD grind. And I have no idea if I can get around the corner so that my character can actually survive and have enough gold to keep his health full and be able to buy decent equipment and enough food to be able to explore and talk to NPC's without loss.
Slog?
Forgive my ignorance of Netspeak, but what the heck is a "slog?" Here's Wikipedia's reference:
From Wikipedia, the free encyclopedia
A slog is a type of shot in the game cricket.
Slog may also be:
* A super-logarithm, the inverse function of super-exponentiation
* A creature of fictional Oddworld
* An acronym for Swanley Light Opera Group
Let's see: cricket, math, "Oddworld," opera... I'm still confused! 8-S
Back on topic, these "Slogs" are very useful! Based on the experiences described with this game above, I would probably steer clear of this game, seeing how much trouble Adamantyr was having. I'd probably be even more lost! The "Seventh Link" blog (slog?) makes another case: I want to play that game!
One trick I've used on many of these type of games is the old "massive save-game" route, where I would break out of the game and copy the save game files as backups. If I died without making satisfying progress, I would keep recopying my save game files until I finally got somewhere. It might be cheating, but sometimes there's no other way to beat some games (even non-CRPG's).
qoj hpmoj o+ 6uo73q 3Jv 3svq jnoh 77V
SLOGs!
SLOG IT, baby!!! :)
I love that people are actually using this little coinage of mine. I'm sure it will show up in a hiphop song any day now.
Yo yo yo, baby I was readin' yo blog
And thinking how nice it'd be to slog
Through yo underbog, yo underbog
Sloggin' it with my sloggas, yo yo yo.
Flaw or old school?
So far as I can tell, I haven't missed anything. There's a Sister in the cathedral that asks you for money for the needy. I hoped she would HEAL me for my good works, but nope, just took my money and thanked me. I tried multiple times just to be sure a free heal wasn't forthcoming after a few donations.
I remade my character with maxed out strength and dexterity, and just focused on grinding for money and keeping my HP high. This SEEMS to be the only way you can play at the initial start. Buying weapons and armor is useless; they make no discernible difference in battle outcomes, which are wildly random. In fact, your best strategy to conserve HP is to save, fight, check and see if the XP/gold was worth the loss, if not, restore. Fortunately the save/restore features are appreciably fast and easy. I was able to buy a healing potion for 100 gold which, not surprisingly, restored 100 hit points. Unfortunately getting 100 gold together took me well below my maximum of 250 so I was in a losing curve.
At this time, I've got over 500 experience and I have yet to receive any level boost from the queen. Whether this will magically restore my hit points to max or not I don't know... I'm guessing not, because the old Ultima's didn't.
Food doesn't run out too fast, if all you're doing is battle grinding. In fact, talking to people and exploring burns food much faster, so best to ignore all the chit-chat. Ironic, isn't it?
I'll keep going until I hit SOME kind of milestone. If 1000 experience still fails to net me an experience level, or if the monsters just scale up to my level, I'm going to be very disgusted.
Wow, that's bad!
It's really a pity, because I can tell you that the game's got a LOT more interesting dialogue than Gates of Delirium, by a long shot. Every NPC gabs on and gives you a lot of information. They even have NAMES. He has a decent background and plot mapped out. And some funny stuff too. But with no way to recover HP without cheating or pure luck... I just can't play it any further.
Is there any way possible that you're missing something? That sounds like a serious, serious flaw that someone along the way to publishing would have discovered just wasn't going to work, no?
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.
Having to grind through
Having to grind through stuff and lack of dialog or interesting story line is what has turned me off from most of these games in the past. I probably haven't gotten around to a good experience though.
Editor / Pixelator - Armchair Arcade, Inc.
www.markvergeer.nl
Bit of a disappointment...
I just loaded up Paladin's Legacy to give it a try. I was thinking about doing a "slog" like Stu did with Gates of Delirium.
Unfortunately, the game's got some serious flaws with the game play. In particular, the early grind curve is brutal. You start with 50 gold and 20 food, and no weapons or armor. While you start with a good number of hit points, they go very fast. And when I hunted around to find an Inn or someplace to get more hit points, the only one I found was a bishop who would sell a healing potion for 100 gold. Keep in mind you're getting 1-2 gold per monster kill here, and after a dozen or so fights you're nearly dead. I split my ability score points evenly among all four; possibly overloading Strength and Dexterity at the start of the game may give a bit of an edge, but I doubt it's enough.
Now when you die, you get send to a graveyard. This is cool, but when you talk to the Resurrector, he restores you to the START OF THE GAME. No experience, level 0, 20 food, 50 gold. What the heck?! Unless I cheat, there's nothing short of pure LUCK or a lot of save/restores to somehow magically scrape enough money/XP together to get ahead of the curve so you can actually afford to get healing. I don't even know if going up in level will help at all... I've gotten around 130 XP and the Queen still won't raise me a level.
It's really a pity, because I can tell you that the game's got a LOT more interesting dialogue than Gates of Delirium, by a long shot. Every NPC gabs on and gives you a lot of information. They even have NAMES. He has a decent background and plot mapped out. And some funny stuff too. But with no way to recover HP without cheating or pure luck... I just can't play it any further.
I was reading the publishers
I was reading the publishers letter to Allan and I wanted to gag :) The sundog guy imply Gates of Delerium is so rocking that you'd have to try really hard to make something better (well thats how I read it...) at least Allan got published..
-- Stu --
Colors and artifacts
Yeah, that's the classic CoCo2 artifact color scheme. These screen shots are particularly BRIGHT, though. And a bit sharper on the edges than a classic composite monitor could do. It's funny that a lot of emulators work hard to recreate the original NTSC messy pixels, because it doesn't look "right" otherwise. :)
I'm very approving in that he went for his own appearance scheme rather than directly copying Ultima's, as Gates of Delirium did. However, I would also say that it's a bit too "busy" on screen. Since he didn't more than four colors, the UI design must focus on clearly distinguishing between different elements like game screen, text, and so forth. As is, it's a bit of a mess... it looks like it could give me a real migraine in a few short hours of play.
May have to play this one and blog on it, though.
Colors
-- Stu --
I asked him the question in the comments on his site. In his "making of" entry, he talks about needing to make it compatible with the CoCo 3 as a requirement for Sundog publishing it, but the implication seems to be that yes, it's the same regardless. What throws me is that it looks like from the Sundog catalog scan, the visuals are much cleaner and don't use the red/blue color scheme.
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.