Welcome to my play through of The Seventh Link, this is the first part of many.
The crew despairs: they cannot survive without a habitable planet. They attempt to extend their cryo-sleep technology, but the half-life of elements within the fluid they use to control ice crystallization limits their sleep to a billion years.
Computer models indicate 4 billion years would be needed in order for a habitable planet to coalesce from the proto-disk, if at all. Now, the ship's drive engineer has a good idea: the ship is powered by a quantum black hole.
The black hole is charged, and kept in place by titanic electromagnetic fields generated by currents in seven bands of superconducting wire. The engineer runs some simulations and figures that they should dump the black hole and its containment cage overboard- the ferocious gravity of the hole will accelerate the accretion process, and bring about a habitable planet in a mere .5 billion years! The crew execute this plan and indeed wake up to a habitable planet. 500 million years has been tough on their ship, and they crash-land, but mostly survive.
Of course, over just a few centuries and generations, the crew's descendents lose their grip on technology and devolve into a medieval society, constantly at war with the semi-intelligent indigenous creatures. Time has not been kind to the superconducting cage at the center of the planet, and the currents are running dangerously low.
If the black hole escapes, it will devour the planet in a few short years. Fortunately, the crew of the ship planned ahead, and buried seven re-charge stations around the planet. All you have to do, as player of the game, is find the missing seven energy packs and recharge all seven superconducting bands."
This is a classic CRPG for the Tandy COCO3 computer.
7L : Title Screen
It is freely available from its original author Jeff Noyle, see here http://www.distantsystems.com/personal/jeff/coco.htm
Seventh Link does not come with manuals, so we must puzzle things out for ourselves.
Lucky for us Jeff provides some information on the keyboard commands and we can find a synopsis online.
A Attack
B Board (a ship or other vehicle)
C Cast (magic spell)
E Enter (town, castle or dungeon)
F Fire Cannon (when on board a ship)
G Get
I Inventory. Very useful. Use this screen to equip your characters.
K Climb (up/down ladders in dungeons towns or castles)
L Look
M Modify party order
N Non-key command. After 'N' you can type a string. DRINK and JOIN (to invite another to join your party) are two useful ones.
O Open door
Q Quit/reload. Use this command when your back's against the wall.
It will load the situation from the last time you entered a town, castle or dungeon, or the last time you hit 'R'.
R Record current game (i.e. save game).
S Steal. Use this in shops. If you get caught, you're buggered.
T Transact with shopkeeper.
U Unlock door.
V Volume on/off.
X Exit a ship or other conveyance.
Z Set palettes (toggle between RGB and composite).
ESC/BRK Escape from combat. You'll probably lose something in your hurry to run away.
You can see from the command listing that its very Ultima ish.
This is probably the ultimate RPG for COCO3 enthusiasts, and it is obviously an Ultima clone in its parentage.. It has a classic 'demo' reel like Ultima III and Gates of Delirium
7L : Demo Reel
You will notice right away, this game is using the power of the COCO 3, we have more colours on screen
Let us begin the game...
7L : Start
Grimjak the male ranger opon conquering the Gates of Delirium sojourned forth opon the land of Elira. Just north, I see my first destination a castle. Checking my provisions, 100 hitpoints and 350 food I start me trek to the castle.
7L : Castle
Thinking this game would have a lot of Ultima-isms, I scouted the edge of the castle, and sure enough around the back I find a lonely little man, who gave me a good clue, "The magic user's guild is below us."
7L : Hidden People
Talking to the guards gives me the typical "Move Along" wheres as everyone else that wanders around gives me nothing in response.
I meet a man in the middle of a river, and no way to get to him. Checking out the castle I find the usual stuff, armour, weapon shop, bakery and a temple.
I find a sign next to some salty water, 'DRINK at pools of earth-sprung water'.
7L : Free Gold
In the north east of the castle there is an unprotected room and within were several chests for the taking. I immediatly grabbed them, took some acid trap damage but made out like a bandit! Lots of elir for me.
With this extra money, my first priority was to get a weapon and armour.
7L : Shopping
Underneath the south-western corner, is a healer who can heal, cure or resurrect.. Which is great but there is a free healing + curing pool juuuust around the corner! North of the healer I came across a locked cell, but me with no keys to open it. That is just one of many locked doors I'll have to come back and try.
Climbing down the ladder in the north-east, and going through a lot of round-about maze like passages, I came across a shop, which I guess is the mage guild only its more like a thieves guild since they are selling keys and torches.
Since I had found a few chests and got more Elir I bought a few keys
Unlocking some doors aroound the castle, I found a another way to the outside ring and found a man who gave me another clue, "Seek you the wise knight in the hidden islands of the far southwest."
Going back to the room with the locked door near the healer, I unlock and enter. The man says "My abilities are at your disposal." I ask him to JOIN me. Hagromil the human thief joins my party.
North of Hagromil's cell I find two locked doors... Thats always a sign! Lets check it out.
After a lot of exploring, I've come to learn, well so far, if an NPC is not stationary, they are not worth your time. Only if they are stationary do I follow up on them.
7L : Ship
After much faffing about with locked doors, I find a ship, mine for the taking! Yay
7L : Bug!
Hmm I fired through the wall at the healer.. oops.. the cannon went through the wall and killed them. Lets hope I dont need some resaurection...
I found an NPC that told me "The thieves guild is in the south-west"
Sailing around I find an underground island, in the middle is a sign that reads "In the dungeon surrounded by water, klimb up one square behind the recharger - Peter Howell"
7L : Gates of Delirium
OMG! I'm back in the Gates of Delirium!
Just north of the island is a whole room full of chests. JACKPOT! Lots of elir here.
I think I have found all I can find here, so I'm off to explore another town.
--
So far, I am enjoying it as its been about exploration and I've had no fights yet. I'm unsure if I have found everything I need to find in the start town or not. Time will tell. It is definitely a step up from GOD and its nice to see it using the range of COCO3 abilities.
I've only found one bug so far, that I know is a 'bug', which was the ship firing through the wall. The oddity I think is that some walls are marked as see-through, which is why you can see the healer on the other side to begin with. There are quite a few of these types of wall around, but most block your vision.
Comments
*poke poke*
I suppose we won't be seeing part 2 anytime soon there, Stu? :)
Hopefully the chicken coop is done and your wife has had the baby... or maybe she's on number three now?
Adamantyr
Still playing The Seventh Link?
Hi,
Is anybody playing The Seventh Link?
I just played around 15 hours and it seems to be very interesting. But there are also some things which is a litte bit crazy, like persons who you can see but cannot talk to - perhaps this riddle will be solved in the future.
Are there any resources which could help to get through the plot? On the developers homepage is a link, but this one is broken. I also tried to find something on my own in the web.
Regards
Rainer
Congrats! Congrats!
Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Armchair arcade Editor | Pixellator | www.markvergeer.nl
if its a boy, sebastian
if its a boy, sebastian ainsley, if its a girl, eowyn grace. still got 8 more months tho..
bairn, said its old england/scots, wee bairn. small child.
-- Stu --
Yes, congrats, Stu. I have
Yes, congrats, Stu. I have two myself, 4 and 2. Not sure what "bairn" is though. I asked my wife who speaks German, but she doesn't know either...
Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.
Congratulations, Stu!!! Let
Congratulations, Stu!!!
Let me guess--he'll be named Grimjak. Hagromil for a girl?
I know, I know. I have some
I know, I know. I have some notes. I need to get back into it. Been too busy working on my game (just put up a youtube vid on my blog)... wifes running a half marathon this weekend in Richmond and we are expecting a wee bairn #2 we just found out.
-- Stu --
*poke*
Still waiting for part 2...
Tangents
qoj hpmoj o+ 6uo73q 3Jv 3svq jnoh 77V
Not to temper the frivolity, but that comment reminded me of back when I was a teenager, my friends and I sometimes wondered that very thing. One minute we'd be talking about one subject and then it would end up morphing into a discussion of life, the universe and everything. I'm sure there's a very good scientific explanation for this, but I suppose it just comes down to human nature and tangents. Personally, I don't mind them and often love where they lead.
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.
LOL, Matt!
How did we go from "Seventh Link" to learning languages and then to sexing chickens!?!?!
qoj hpmoj o+ 6uo73q 3Jv 3svq jnoh 77V
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