Ultima VIIBy request, this week's Matt Chat covers Ultima VII: The Black Gate. Ultima VII is a masterpiece of the early 90s, with tremendous scope and important innovations that would influence many later games. It's definitely not hard to see this game's influence on later hits such as Diablo (1997) and Baldur's Gate (1998).
This video was particularly challenging for me, because The Black Gate is truly a game of epic proportions that is very difficult to condense into ten minutes. I could easily have dedicated hours to the details of its virtual world, emergent gameplay (baking bread!), party dynamics, storyline, witty interactions with the characters...The list goes on and on. Unfortunately, it's somewhat difficult to get this game running (properly) on modern hardware, so Exult might be the sensible option.
Comments
Summer Games; Winter Games; World Games
The last "Games" title was World Games and was one of the first, if not the first, to include product placement ads from sponsors inside the actual gameplay.
Bob
guilds
I suppose that is the function, however it is hard to find a good guild. There seem to be four types of guilds:
1. Come one, come all. These are guilds with very high turnover rates that will take anyone. Indeed, they are often advertised in public channels. Once you get it, it's more or less what you'd expect--random bunch of folks, mostly kids looking for a handout (free gold, walk through dungeons, etc.)
2. "Professional" or hardcore raiding guilds. These are guilds that take the game and themselves very seriously. They want to be "professional," to be the best. They often treat the guild and the game like a job. Members are expected to read all sorts of strategy guides, know their characters inside and out, and basically be a pro at the game. You usually need some references to get in, and then you are evaluated and potentially kicked out or left to "sit on the bench" if you don't perform.
3. Real-life friends/family. These are very common and usually exclusive. A group of friends from school or work form their own guild and don't invite anyone else. These are probably the most rewarding as well, since people have real life relationships.
4. Personal/pseudo guilds. Someone creates a guild just to have a bank or some other resource.
The only type of guild that I'd be interested in joining is #3.
I'm not an online-gamer, but...
This wouldn't work as dickheads always have the most fun when being among non-dickheads.
take care,
Calibrator
Finding like-minded people
However, my main concern is that while games have found numerous ways of helping good people ignore, avoid, or punish bad behavior, there seems to be little if anything in place to help good people find other good people.
Doesn't the guild system built into most MMO's do this already? Many guilds have websites and/or forums with their 'manifesto' and type membership they are looking for.
Maybe separate servers are the way to go so you could have a 21 year old + server, hardcore and non-hardcore servers and maybe an obnoxious dickheads server! Thereby people could find similar people to play alongside
One benefit of a unified service
[quote=Matt Barton]
Now, I ask you, while the game might help a guy like me block out or ignore offensive people, what is in place to help me connect to other good folks? What is there to help me find people of similar outlook and disposition? To my mind, the game is better at helping be block bad people than helping me find good people. And that's obviously an issue.[/quote]
Xbox Live has a decent system in place, letting you choose which zone you want to play in (mine is "Recreation") and lets you rate/rank others, which contributes to a star rating, or rep.
Books!
Bill Loguidice, Managing Director | Armchair Arcade, Inc.
I'll be your...Sledge...:)
You're right; it could be that the cure is worse than the disease.
However, my main concern is that while games have found numerous ways of helping good people ignore, avoid, or punish bad behavior, there seems to be little if anything in place to help good people find other good people.
Let's say that someone like me joins a new MMO. I'm not there to cause trouble or be obnoxious, obviously. I'm there to have fun and treat people with respect. I take the liberty of considering people like me to be the ideal audience for an MMO. I'm the guy that the developer *should* want to join the community; I have a stable income, mature perspective, and am hardly ever offensive or obnoxious. I'm in the game to have fun. :P
Now, I ask you, while the game might help a guy like me block out or ignore offensive people, what is in place to help me connect to other good folks? What is there to help me find people of similar outlook and disposition? To my mind, the game is better at helping be block bad people than helping me find good people. And that's obviously an issue.
Police state?
Okay before I start I guess I better declare that I am a bit of a bleeding heart liberal!
I really don't like the solution number 1. As you mention yourself who polices the police plus who decides what is suitable behaviour? Also doesn't this infringe people's right to free speech? It could be argued that as everyone pays their subscription if someone wants to be a dickhead thats their choice. However I do feel that if people are being truly offensive e.g. racist or hounding people that this obviously breaks the code of decent behaviour so they should be banned no question. This already seems to happen or maybe I am being naive?
EQ already has solution 2 built into it to some extend. You can report players to GMs. So if someone says something offensive you can type /report. The text is sent to a GM and they intervene. GMs then approach the person to talk to them. I know this happens becuase when I have reported people GMs have let me know they have spoken to them. I assume if this happens a lot they get banned?
Sorry to go over old ground but how widespread is this problem in your experience? As I mentioned previously it is a minor problem in my experience. I am always subscribed to one MMO or another. I have being playing them constantly for 9 years and I can honestly count on one hand the number of times that I have considered another player's behaviour to be totally unacceptable. That isn't to say that other players haven't annoyed me but being annoying (in my opinion) isn't something you can ban people for because it is subjective. Now the majority of my experience has been in EQ and EQ2. I think if I had been playing WoW all that time maybe my experience may have been different?
Anyway the point of my ramblings is are draconian measures to tackle this just like using a sledgehammer to crack a nut?
Fascinating insights,
Fascinating insights, fellows. Bill and I have been discussing this over email as well.
The key problem for developers in this: how can you minimize the damage done to the community by abusive or hopelessly inept players? There are many possible solutions:
1. Have police. I'm talking about paid employees who go around the game world, monitor chats, channels, etc., and administer justice. If you're being a dick, they can fine you somehow--up to and including suspending or revoking your account. The obvious problem here is expense and the older problem of who watches the watchers. The police could also help out noobs, though this problem is probably best handled by preventing low level characters from escaping a "play pen" or the like until they've proven themselves.
2. Community-based policing. I'm thinking here of players reporting bad behavior, reputation systems, and the like. Again, many obvious problems, mostly the potential of abuse. You hate some dude, so you get all of your friends to help get him punished or banned. Also, it's hard for a company to quit taking someone's money just because others don't like him. "Is that fair?" I say, yes it is.
For the sake of comparison, let's consider someone who is at a baseball game and being really obnoxious. Maybe he is throwing ice cubes at the folks around him, yelling out stupid things, or even just farting or belching a lot and being generally offensive. If the guy was annoying enough, something would be done. Assuming that people couldn't just move to another part of the stadium...Probably what would happen is that enough people would notice or grumble until someone (an official or a fan) would ask the guy to shut up or leave. If he refused to cooperate, then it would escalate until something was done (up to and including the police or a fist in the face).
The real world has ways of discouraging such behavior without excessive force. If you get drunk in public and make an ass of yourself, you will probably be told by a bouncer or cop to get a cab and go home. If you don't cooperate, you get arrested and thrown in the "drunk tank." This does two things--(a) removes you from the scene where you were creating the disturbance, (b) gives you time to sober up and hopefully enough "slap on the wrist" to make you reconsider such a course in the future. Of course, you could do it again and again anyway, just because some people are nuts. I guess in extreme cases you'd be kept in jail for weeks or months. You might also return with a weapon to "exact vengeance" or some other insanity.
3. Individual censorship/exclusion options. This is what most MMOs do now. Instead of doing anything to the punk, players have lots of options to ignore them. You can easily block their chats or messages, stop incoming requests, etc. Maybe this is the best solution, and most people seem fine with this. However, to my mind it only treats the symptom, not the actual disease. What's interesting is that there really isn't a real life equivalent of this. You can't just selectively filter out the noise made by someone talking on a cell phone during a movie, for instance. If you put in ear plugs you can't hear the movie, either. However with a game you can opt not to hear the cell phone conversation at all. That's pretty neat.
The only real problem with this is that people might take it to extremes, ignoring everyone they don't know, or causing bad feelings to new players. Maybe someone isn't a real pest; they just don't know how to act because they are brand new. If lots of people ignore them, it might cause them to feel alienated and quit playing. On the flipside, it's not very pleasant when you first start a new game to have to ignore lots of annoying people. The whole thing is unpleasant, but especially damaging to normal people trying the game for the first time. You really don't want the first people they talk to be the wackos that everyone else is auto-ignoring.
What are other people's thoughts on this? Is there a better way than #3 to deal with nincompoops?
Game Community Evolution
Interesting. About 15 years ago, give or take a year, that's where we were at in the U.S. gaming community as well. Consoles made a come-back with the NES in the late 80's, but computer games continued to be niche-driven for adults and more mature style games. Chris Crawford actually considered the period from 1983 (post console crash) to early 1990 (with the release of Wing Commander) as the richest era of game design and innovation.
The problem was, it didn't last. PC games started to go for bigger investments; Chris targeted WC specifically because it was the first PC game that spent more than a million dollars in development. Eventually console gamers of the early 90's grew up, and became the new audience. And since they demanded PC games more like what the games they played when they were young, the PC slowly lost any maturity and design innovation it had as a platform. And that's how we got to where we are now.
I'm glad to hear things are different in Europe... I just don't know if they'll stay that way. Enjoy it while it lasts!
Adamantyr
Well, I don't honestly think
Well, I don't honestly think that most people on these servers are stupid or abusive. It's just that the ones who are tend to have the loudest mouths and biggest presence. They are the ones you notice and tend to remember. The nice, friendly, helpful people are basically powerless to deal with these nincompoops. They try to avoid them, and in the process ignore all "noobs." What I usually find is a culture of three main camps--"lifers," "griefers," and "noobs." None of these camps gets along with the rest; they are all opposed to each other's presence on a server. Since I don't want to dedicate my life to a game, I am locked in the "noob" camp. Here we find people who are either learning the game or are just too young or stupid to grasp it and are forever locked in this category. What I don't find is the sort of rich interactions Adamyntr experienced in UO.
At any rate, I don't want to go into a game to be yelled out by anyone, whether that person is a griefer or a lifer. I am only there to have fun, and not to prove anything.
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