Robotron: 2084 (1982) - Running Away While Defending Humanoids - Latest Free Vintage Games Bonus Chapter

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The eighth of nine free online bonus chapters that are in addition to the 25 chapters found in our book, Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time, available at booksellers worldwide, including Amazon.com, is now available. Head on over to Gamasutra to read Robotron: 2084 (1982): Running Away While Defending Humanoids. The remaining online bonus chapter, released next month, will be Star Raiders, which will form the complete set of 34 chapters between the book and online. Don't forget there are well over 100 bonus images not found in the book or in the online bonus chapters, available here. Want to know what others' think of the book? Check it out here and don't forget to get yourself a copy!

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Bill Loguidice
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My old review of the

My old review of the homebrew Thrust+ Platinum describes a scenario you're talking about, Matt, with a controller in addition to foot pedals: http://www.armchairarcade.com/aamain/content.php?article.41 . Great, great fun, especially for more than one person

A current analog is probably the Wii version of Punch Out optionally using the Balance Board in addition to the standard Wii control.

Books!
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Larry Laffer (not verified)
O.K. you wanted to know the

O.K. you wanted to know the errors, some may be Matt and some Bill, I do not know of care.

(1) Know mention of llamatron that was big oversite.
(2) did not say why there was two joystics or mention the accident jarvis not much about jarvis at all besides interviews you copied
(3) no mention how this was inspired doom
(4) no mention of bangai-o big oversite
(5) space dungeon says not much interest, just wrong, it was popular you even mention it was ported get editor
(6) robotron was not first nonstop action game that resonated with general public; that's wrong lots of games came before that did that
(7) says no software took advantage of coleco roller controller, you guys dont know anything about coleco
(8) robotron not really that have anything to do with dual analog control for 3d games, that makes no sense. Just cause it had two sticks means little, nothing in common of importence

just my two cents

Bill Loguidice
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Let's go down the stupidest list ever...
Larry Laffer wrote:

(1) Know mention of llamatron that was big oversite.

"No" mention. Correct. No mention of a trippy, uninspired clone that few people ultimately played, though a handful are passionate about. These are not catalogs of every game ever made, these are histories of a particular game and by extension the genre in question. You can't fit every game in a book.

Larry Laffer wrote:

(2) did not say why there was two joystics or mention the accident jarvis not much about jarvis at all besides interviews you copied

Another "issue" you copied off of someone else that said it first on Gamasutra, rather than it being your issue. We provide an alternative explanation of why the game was designed the way it was from Jarvis himself. It's a matter of opinion how much the injury had to do with the design and ultimately I'd say "not much". As the chapter describes, there was at least one game before it that used a dual joystick setup and Jarvis was trying to find the right design to enable moving in one direction and firing in another.

Larry Laffer wrote:

(3) no mention how this was inspired doom

Is that English?

Larry Laffer wrote:

(4) no mention of bangai-o big oversite

Hey, three out of four copied off of Gamasutra. Good for you. Again, do we REALLY have to mention a game that few in the Western world played much of? We're not cataloging every game that made use of dual controls here. We're touching on the highlights and arming the reader with what they need to know to learn more.

Larry Laffer]
(5) space dungeon says not much interest, just wrong, it was popular you even mention it was ported get editor[/quoted]

Again, learn how to write. Space Dungeon was not that popular. Plenty of not-that-popular games were ported to both the Atari 5200 and ColecoVision. It doesn't change their popularity in any way. I gave plenty of ink to Space Dungeon and multiple images.

[quote=Larry Laffer wrote:

(6) robotron was not first nonstop action game that resonated with general public; that's wrong lots of games came before that did that

Like? What was relentless like Robotron that was a big hit prior to Robotron? I'm waiting.

Larry Laffer wrote:

(7) says no software took advantage of coleco roller controller, you guys dont know anything about coleco

While you're learning how to write, learn how to read. I said no software that took advantage of the two controllers attached to the roller controller. There were a handful of games that took advantage of the roller controller, including one of my favorites, the pack-in of Slither.

Larry Laffer wrote:

(8) robotron not really that have anything to do with dual analog control for 3d games, that makes no sense. Just cause it had two sticks means little, nothing in common of importence

If you don't like our argument for the correlation, so be it, but there is a correlation. You're still doing two different activities independently and simultaneously.

Larry Laffer wrote:

just my two cents

Next time, try to come up with your own thoughts rather than copying the comments of others (badly) and maybe your two cents will actually mean something to someone.

Books!
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Rowdy Rob
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Joined: 09/04/2006
I don't buy it....
Bill Loguidice wrote:
Larry Laffer wrote:

just my two cents

Next time, try to come up with your own thoughts rather than copying the comments of others (badly) and maybe your two cents will actually mean something to someone.

Let's see, a guy who is negative, thinks everything sucks, has super-poor grammatical skills, yet reads literate sites like this one and Gamasutra, apparently isn't too bright in the head, and trolls this board for no reason trying to provoke people. I don't buy it; LL is just too easy a target. I doubt anyone is really that stupid. I think someone is "role-playing."

Whatever the case may be, Mr. Laffer has revealed himself as an idiot with his criticisms and therefore anything he says to provoke anyone is clearly without merit and not even worth reading. Ignore the hogwash.... let whoever is "role playing" waste their time posting nonsense, and after getting ignored, maybe they'll get bored, go away, and grow up a little.

qoj hpmoj o+ 6uo73q 3Jv 3svq jnoh 77V

Matt Barton
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Joined: 01/16/2006
I haven't laughed this hard

I haven't laughed this hard in a long, long time. My ribs were hurting. Good job, Bill!

I guess it's just coincidence that most of your issues are copied from the comments we got on the Gamasutra site. Even if you feel the same way, I agree 100% with Bill. There's just no reason to try to mention every possible game in any context. What's the fun of reading a big list? Nothing against Llamatron or Bangai-O, but it just seems that they weren't particularly influential or important outside of nostalgic reasons. Bangai-O may have been a big thing in Japan, but I'd never heard of it until that comment was posted. Maybe some take that as a sign of poor research of ignorance, but so it goes. I don't like commentators who try to "score points" by catching you off guard with something. If the spirit had been more like, "Hey, guys, here's this lesser known game that you should hear about," I'd be all ears. But acting out like we skimped on research or something is just rude and a good way to ensure your pet game of choice never becomes widely known.

I know people love to bring up Wikipedia and insinuate that it's better than our articles, books, or whatever. My response to that is simply that if you think that way, why not just stick to it? Why bother reading other things? Furthermore, why expect everything else to be like it? Bill and I have both contributed to Wikipedia and made many edits and corrections over the years, but when we try to write an article or book we don't feel compelled to follow that model in the least. Indeed, many of our works have been cited in the Wikipedia and relied on quite heavily! So, no, I don't see our work in competition with it; it is a mutually beneficial arrangement in my opinion.

I'm actually a big fan of wikis (look at my "Wiki Writing" book!), but I see it for what it is. I don't expect a book to read the same way. In particular, I don't like how it tends to over-emphasize trivialities and over-compromise on anything controversial. A good author isn't "neutral" but takes a stance and defends it well; that's what makes it fun to read in the first place.

I don't have much to say about your other points, but I do wonder where you're coming from. What exactly do you hope to gain by being so negative? If you're after attention, you'd be better off being friendly. No one will ignore you, and chances are you will get a lot more responses if you try being nice for a change. At least, that's my advice.

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Mark Vergeer
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Joined: 01/16/2006
Larry Laffer may be just as fake as the binary version...

I agree Larry Laffer may be just as fake as the binary version... and if he or she is a real character well it could bring a little diversity to these pages.
It is just that he is so darn negative about just about everything that is being done here. And not being original at that.
If he or she is a real person - which is hard to tell by the 'Avatar'-name it would actually be great to see a person like this evolve, learning to use language skills and be sarcastic and negative in a more intelligent way. Gosh I think I even write and speak better English than Larry does right now.

So either he/she is very young or in need of increased language skills. Which is not a big deal and could be overcome with time or practise. But perhaps he or she is just very very fake and likes to troll these pages. The latter would just be very sad. Go play some video games instead - you'll have amuch better time than hanging out here .

But if Larry does decide to stick around and continues to post, perhaps it is time we get to know him a little better?
As I do not know who or what Larry is, let's ask him some questions.

So Larry, why do you come here?
Why visit these pages and only be negative?
What is something computer/game-related that does make your heart tick?
What games do you like to play and why?
Tell us and we'll read it and comment on it.

But I will probably just choose to ignore your posts if you keep them in 'troll-mode'.
My 2 cents ;-P

Xbox 360: Lactobacillus P | Wii: 8151 3435 8469 3138
Armchair arcade Editor | Pixellator | www.markvergeer.nl

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