This week, I look at the cult classic Deus Ex, one of the best first-person shooter hybrids. Designed by Warren Spector and funded by John Romero's Ion Storm, Deus Ex remains the top choice of countless enthusiasts of the franchise.
Matt! This is a wonderful video, and a wonderful series, and I'm really enjoying your book which I bought last week.
I'm a game designer, I just released my first game, it's a roguelike RPG for the iPhone (www.100rogues.com). I'd love to chat with you sometime about games and game design.
Shoot me an email at firstname.lastname@example.org, if you have a minute!
-Keith Burgun, Lead Designer @ Dinofarm Games
Hi, Keith. Thanks for commenting. Your game certainly looks interesting! I wish I had an iPhone so I could test it out. Bill and perhaps some of the others have them, though, so if you want a review let us know.
Deus Ex is a great game. I stayed up for a lot of late nights playing that game. I played the second one, but I don't remember it being as wonderful. It seems like they had taken away some of the things that made the first one so much fun. I think they simplified the augmentations or skills progression and made the levels smaller and more 'on rails'.
I'm really looking forward to Human Revolution, as all the previews I've read sound pretty optimistic about its faithfulness to the original.
I did play "Deus Ex" several years ago, but I have little recollection of it. I don't recall reading the manual (and in fact I'm not sure the game came with a manual(?)), and so I played it basically as a standard FPS, running around blasting everything. The true depth of the game never occurred to me, and after a week or two of playing, I set it aside.
Inspired by this episode of "Matt Chat," I dug up my old copy of "Deus Ex" and reinstalled it. With the true depth of the game made clear in this week's episode, I knew I had to give the game another go, now that I understand that it's not supposed to be played like "Doom."
Well, I didn't even make it past the training mission before I got frustrated. The problem? Stealth. I'm not a big fan of "stealth" games, the crawling around and hiding part. The problem is that the stealth games I've played are more like "puzzle" games to me, timing your movements against the robotic "enemy" movements. The stealth sequences always frustrate me in games.
It might just be my mood recently, because I know I made it much further into the game than this the last time I played it! But not making it past even the "training" stealth portion of the game makes me a pretty pathetic gamer!
Ok, enough griping. I gotta get back to playing the game..... I'm sure it will pick up after I beat the training mission. Everything I saw in Matt Chat makes me want to experience the level of depth this game offers.
That stealth part of the training mission is HARD. Hint, though--right after you get busted, run around and find the camo suit. It's in the room. Restart the simulation, put that on, and it's literally just a walk to the exit.
I got past it and actually started playing the real game. Unfortunately, I got sidetracked by other things and haven't had a chance to get very far. But there is definitely a realistic vibe to the game, almost like a Tom Clancy game... intriguing.