Episode 2: CRPGs, SHMUPS, Owning a Personal Computer, Girls and Games, Metroid Metal

Matt Barton's picture

Armchair Arcade is proud to present the second episode of Armchair Arcade Radio. Hosted by Matt Barton, this episode features the music of Metroid Metal and segments from each member of Armchair Arcade: Mark Vergeer, Bill Loguidice, Christina Loguidice, and Chris Kennedy.

Episode Two 48K version
Episode Two 128K version

Topics and Approximate Times Below:

  • Matt Barton talks classic turn-based computer role-playing games and why nobody is making them anymore (00:02:43)
  • Mark Vergeer and everything you ever wanted to know about shoot'em up games (00:26:09)
  • Bill Loguidice talks about the history and reasons for owning a personal computer, starting from 1980 (00:51:05)
  • Christina Loguidice explains why more women and girls aren't interested in gaming (01:00:59)
  • Chris Kennedy interviews Grant Henry, Father Brain of Metroid Metal (01:10:50)

Links mentioned in this episode:
Metroid Metal
Band Camp - Metroid Metal
Stemage

The podcast is available in 48K and 128K formats. Don't forget to comment below on what you think of the episode. If you are not a member of AA, just use the Join/Contact Us button above to set up your account.

Click here for the Armchair Arcade Radio RSS feed or here for the show on iTunes.

Comments

Matt Barton
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no comments?

Wow. I'm really disappointed that none of you guys have commented. Does the show suck that bad? Is there really that little interest in what we do? Being ignored has really been discouraging, so if you hated the podcast, I guess you may get your wish. We don't make any money with this or any of our projects, doing it purely out of passion for the subject and love for you. It is sad to see that it is not reciprocated.

If you haven't listened to the show or have and didn't like it, let us know why. Your feedback is critical to the success of Armchair Arcade.

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Mark Vergeer
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Feedback is appreciated

Indeed I agree with Matt, feedback is appreciated. Any feedback so we know if what we are doing is worthwhile for others.
There are a huge number of podcasts out there and we do try to make a difference.

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Bill Loguidice
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Yep, any and all feedback

Yep, any and all feedback would definitely be appreciated. We can see the raw download numbers, so we know people have the podcast, but seeing the data and reading a comment or two are quite different!

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Rowdy Rob
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I haven't had a chance to listen to much of it, yet, but....

I did download it, but I haven't had a chance to listen to anything past Matt's segment yet. Been somewhat preoccupied with other things, but I planned to listen to the rest tonight.

As for Matt's segment..... I am just astounded at how radio-worthy his voice is! His segment was truly entertaining and thought-provoking, although I was surprised to hear him rip on Fallout 3, Baldur's Gate, and Dragon Age, which were three games that he's on record for liking! Needless to say, Matt's vocal delivery is absolutely professional and animated. It was an excellent segment.

I'll get to the rest of the show today (right now!).

Bill Loguidice
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We meant feedback from

We meant feedback from someone OTHER than Rowdy Rob!

(just kidding) Thanks, Rob, for chiming in... :-)

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Matt Barton
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Thanks, Rob! I was

Thanks, Rob! I was intentionally trying to be more controversial this time around. As I said in the podcast, though, I think those are great games, but definitely not what I would have assumed would be the next-generation of their predecessors. Indeed, we've seemed to move from real-time with pause to first-person (Oblivion) or third-person (Mass Effect) shooter-style hybrids, again placing action over strategy. What I wish is that these sorts of games could exist along-side modern turn-based RPGs, but I guess that's just not in the cards (at least for now).

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Bill Loguidice
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The classic revival
Matt Barton wrote:

Thanks, Rob! I was intentionally trying to be more controversial this time around. As I said in the podcast, though, I think those are great games, but definitely not what I would have assumed would be the next-generation of their predecessors. Indeed, we've seemed to move from real-time with pause to first-person (Oblivion) or third-person (Mass Effect) shooter-style hybrids, again placing action over strategy. What I wish is that these sorts of games could exist along-side modern turn-based RPGs, but I guess that's just not in the cards (at least for now).

What intrigues me is the possibility of a modern ultimate 2D turn-based RPG attempt. We have the triumphant return of 2D fighters and 2D platformers (even if both have pseudo-3D effects and/or use polygonal models, they're still restricted to 2D planes), so it's not entirely out of the realm of possibility (not to mention the return of traditional adventure games in episodic format, puzzle games restricted to 2D, etc.). It might have to be a downloadable game via the various computer or console services, but just imagine the splash something like that would make (at least the first time around) if it were released from a reputable source and really played up the old school connection and was a TRUE representation of the classic CRPG genre. Certainly someone like a Richard Garriott could very easily attach his name to something like that and it would have the Internet wags buzzing, but even the revival of another type of series could do quite well.

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Matt Barton
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I agree, Bill. I think we're

I agree, Bill. I think we're starting to see a trend towards 2D, revisiting the older engines and figuring out what could benefit from 3D and where it's just annoying. A lot of the old issues (such as unpleasant isometric perspectives in Gold Box games) could easily be solved with a 3D camera that would let you zoom and pan around when necessary. Likewise, I don't necessarily see why the 3D-first person exploration modes couldn't be dispensed with; it's really only the combat that I want turn-based. The rest could be real-time.

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Mark Vergeer
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Teletext service

Bill, the Teletext service actually still is very much in use today over here in the Netherlands although support of the service in the UK has dwindled with the coming of digital tv. Still in the Netherlands both commercial and state broadcasting services use the teletext service extensively and it is a quick and easy way to get weather, public transport, news and traffic info instantly.

Breaking news often appears on Teletext before 'The News' is able to put it out there. Of course we Dutch, Belgians and Germans are strange animals still using the Teletext service! :)

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Bill Loguidice
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Teletext
Mark Vergeer wrote:

Bill, the Teletext service actually still is very much in use today over here in the Netherlands although support of the service in the UK has dwindled with the coming of digital tv. Still in the Netherlands both commercial and state broadcasting services use the teletext service extensively and it is a quick and easy way to get weather, public transport, news and traffic info instantly.

Breaking news often appears on Teletext before 'The News' is able to put it out there. Of course we Dutch, Belgians and Germans are strange animals still using the Teletext service! :)

That is awesome, Mark! The research I did on it for my segment didn't indicate that. I'd love to hear more details about its history in The Netherlands one day.

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