Episode 8: Indies, RPGs, Medicine, C64 and Remakes

Chris Kennedy's picture

We're like a bad penny - We always turn up. It's Episode 8! Did we cut the show down, or has it grown into something we can't control? You'll have to listen to find out! Matt Barton, Bill Loguidice, Christina Loguidice, Chip Hageman, and I - Chris Kennedy - give you the latest in listener bliss.

Click here to download the show.




Segments and approximate times below:

  • Matt Barton on Indie games and their quest to save us from lack of originality in today's games (4:06)
  • Chip Hageman on Commodoreserver.com (21:35)
  • Christina Loguidice on the use of videogames in medicine (36:32)
  • Bill Loguidice's first computer roleplaying experience (45:25)
  • Chris Kennedy and videogame remakes (1:11:16)

As always, we'd really appreciate any feedback you have to offer on the episode. You can leave comments here, email us, or review the show on iTunes. You can also subscribe to our RSS Feed.

Matt's show notes:

Bill's show notes:

  • Example of an early TSR Dungeons & Dragons cover
  • Example of wireframe cover/ad art for Epyx's Temple of Apshai
  • Cover art for SSI's Phantasie and the ad
  • Cover for Penguin's Expedition Amazon
  • Cover for Origin's AutoDuel
  • Cover for SSI's Pool of Radiance

Comments

Matt Barton
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Wow! Great work, Chris. I

Wow! Great work, Chris. I just finished listening to the podcast and loved every minute of it. Hearing that Final Fantasy music even made me want to give one of those games another go (I hated IV on my DS, but maybe one of the later games is worth a shot. Recommendations?) You sound like an old-hand at hosting the show already! Did you learn anything or get ideas for the future?

My thoughts on each segment:

Chip: That service sounds amazing! I agree with the critics to some extent, though, about the fragmentation. It's frustrating when you finally get a healthy community going, and suddenly there's all this efforts to splinter the group. I think that's one thing that's seriously held back many efforts to get an emulation scene going for certain platforms--the INTEREST is there, but everyone wants to roll their own instead of supporting a centralized effort. Thus you get lots of baby sites with small communities instead of one big hub. IMO, you're much better off combining forces and sharing an audience and resources, unless of course you're true joy is mucking with engines and CSS and such more than having a big audience.

In any case, if I had a real C-64 and 1541, I'd be very interested in trying that out. The multiplayer Zork sounds fascinating!

Christina: I'm floored. Real research! Real research! Okay, one more time...Real research! Yes! I think our credibility rose ten notches with your segment. There are so, so many "game critics" and "experts" who pretend to know all about the topic because they saw a show on Discovery or read a blog or two. PLEASE! You've delved far more deeply into the real research than, well, anybody else I know of, yet were able to present it in a clear and moving fashion. I have to give your episode the prize this episode. Amazing work, and something I'll be able to use in my own research and writings going forward. I hope you will keep up that approach; indeed, it's inspiring me to quit being so negligent in my own research when doing my segments.

Those real-life versions of Operation sound fascinating, and using games to help deal with pain...just fascinating stuff.

Bill: It was amazing how intimate your segment feels this time round--gone is the "cold" reading of a script. Now we're sitting in the car with you, reminiscing about old times. That story about the lunkhead roommate who only wanted to fight in POR made me laugh so hard I thought Elizabeth was going to kick me out of bed (I was listening to the show with headphones instead of sleeping). I know you were a bit apprehensive about doing an off-the-cuff segment, but rest assured, it was great. I do have to wonder, though, about that loud zipping sound during the segment...?

Chris: Another excellent, informative segment. I loved hearing about all the remakes of King's Quest, and learned some new things - I didn't know about the "unmakes" of KQ 4 and Final Fantasy 7. That's a really interesting concept, but says a lot about art vs. realism in many of these games. Most designers wrongly insist that realism is the only goal when it comes to graphics, when we all know that it's more about style. Indeed, a lot of real artists prefer "simple" graphics like Pac-Man because they have a rich aesthetic and distinctive style. More modern games just try to look like movies and thus fail as an art form.

Anyway, great jobs, everyone!

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Matt Barton
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The only thing that's really

The only thing that's really sad about this episode is that dear ol' Mark isn't in it. Just isn't the same without his humor and wit!

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Mark Vergeer
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Thanks Matt
Matt Barton wrote:

The only thing that's really sad about this episode is that dear ol' Mark isn't in it. Just isn't the same without his humor and wit!

Hey Matt, thanks for those kind words. Sorry I wasn't able to make it this month. I am kinda busy with real life stuff. Work and such. Actually am doing a nightshift right now so I could be called away any time.

I just downloaded the show and have yet to listen to it. Hopefully will be able to soon. The subjects are very interesting this month. Especially Christina's subject really seems intriguing.

Personally I find it very hard to prepare or even do a podcast segment. I would love to do an interactive segment with any of you guys next time. Just have some interaction and live talking going on. It'll be difficult with the time zones and all but I am usually free in fridays so Thursday night or Friday night I can stay up late and meet up 'live' to do some recording.

I am more of an off the cuff person anyways so all I do is more or less improvised or a one take. Also my Youtube stuff. It's just shot ad-lib/ad-hoc and edited later on. Not much scripting. Perhaps I should.

I guess my work makes me phrase my words very carefully and structure my language on many different levels, constantly time managing and being flexible that I seem to gravitate to ad-hoc/improv in my free-time. Actually perhaps also a large part of my work involves improvisation as the interaction with my patients does require off the cuff/out of the box thinking. Perhaps I just can't shake off that mode.
I would love to do some more 'written/planned/scripted' things but haven't gotten around to it lately.

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gilgamesh (not verified)
@Christina: I remember

@Christina: I remember reading in a games magazine about a neurologist who let children play Wizardry 7 because of its logical structure and complex interactions. I don't think they said explicitly to what end.

Matt Barton
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Hi, Mark. I have the same

Hi, Mark. I have the same issue with planning. I tried scripting out a Matt Chat one time and it was awful.

Instead, I do "off the cuff," but in small segments. Then I re-do them over and over again until I like them, then stick it in. If it's a very long segment, I try to plan around cut-aways in a video; so I'll record up until I know I'm going to show a screen shot or something, then stop.

On a really bad day, I might shoot the same 5-minute intro segment twenty or thirty takes (Bill can vouch for this because he's seen my camera's hard drive). Hopefully, though, the end result sounds as polished as if I had planned it all out in advance. Usually it only takes about 3-5 takes before I'm happy with it, and if worse comes to worse, I can do the cut-away thing to cover up a mistake.

It does probably take longer this way, but eventually I develop a certain ear for how it should sound and it falls into place.

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Carmine
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30 takes
Matt Barton wrote:

On a really bad day, I might shoot the same 5-minute intro segment twenty or thirty takes (Bill can vouch for this because he's seen my camera's hard drive).

That's Kubrick status.

clok1966
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Joined: 01/21/2009
Here's Johnny!
Carmine wrote:
Matt Barton wrote:

On a really bad day, I might shoot the same 5-minute intro segment twenty or thirty takes (Bill can vouch for this because he's seen my camera's hard drive).

That's Kubrick status.

namedropper!!! heheh Kubrick is one of my movie hero's I dont love all his movies, but man he made some art on film IMHO.

matt on thing I really enjoy about your videos (and I have said it before) you seem relaxed in a (how do I put this) not a 100% relaxed way, but like you are standing in a room of people you know.. so its slightly uncomfortble at first but once you get going its all smooth... You ahve a sence of humour, not one I get all the time (but almost all the time). You just seem likable... (in fact most reg posters here do, I think i have taken up the cranky roll). But it hink the best thing is your subject matter, even on games Im not intersted in i watch and enjoy. I sure wouldnt have guessed you did that many takes :)

Rowdy Rob
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Joined: 09/04/2006
Great show, missing Mark and Rob Daviau

Perhaps it's because of the shorter show length, I actually listened to this episode in one sitting. Been away from the computer for a couple of days, but had to log in with quick comments.

I have to concur with Matt on Christina's segment, and as I was listening, I was thinking "this is groundbreaking stuff!" Seriously, if this segment was transcribed and published in a major magazine, it would make for a very good article! My IQ went up 20 points (i.e. it doubled) just from listening to this segment. It was excellently developed, researched, and presented; it was a very professional production. I was quite amazed at the level of "scholarship" (is that a word? I'm not a scholar...) in this segment, and it was very much appreciated by me. The bar has been set....

I enjoyed Chris' opening and Final Fantasy segment. I never played a Final Fantasy game, and to come to think of it, I don't think I've ever even SEEN a Final Fantasy game except in brief videos.

I liked Bill's "Driving with Mr. Loguidice" segment. I wasn't sure what to make of it as it first started, but as it went along, it really did feel like I was riding in the car reminiscing with him...

Chip's segment was well-done and interesting. Unfortunately, I wasn't a C-64 guy, and some of what he was discussing went over my head.... But it was interesting nonetheless.

Matt's segment was, as usual, interesting and, of course, very well presented. The subject is one I've been thinking about for quite a while: the return of the "bedroom" programmer as a gaming force!

I'm sorry, I wanted to say a lot more on each segment, but I have to go, but I wanted to give this shout-out. I wasted too much time discussing Christina's segment. Each segment deserved much better than the short mentions I just wrote, but I'm out of time.

But great show, I look forward to the return of Rob and Mark (hopefully) next episode!

sin_1987
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Joined: 09/06/2010
short but sweet.....

I agree with everything what matt has said especially the part about bill (cold) reading altho to be honest i prefer matt as the host and i was missing Mark and Rob but overall a good ep.

Mark Vergeer
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Thanks guys!

Thanks guys, it feels good to be missed. I plan to make a re-appearance next podcast though. Say when is the deadline for that guys?

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