After a lot of hard work I have released my first indiegame. Here's the pitch guys:
Mega Man too easy? Dragon's Lair was a walk in the park? You wanna be the guy? Then this is the game for you.
* Hard platformer.
* For the achievement hunter.
* 54 levels.
* Find the secret on every level.
* Fast gameplay. Complete each level in 30 seconds or die.
* Challengemode: Play the game from start to finish without dying.
Great job. The look and feel is very nice - reminds me of "And Yet it Moves" on WiiWare which has that paper and pencil style of presentation. The physics look solid too.
The code:blocks editor/IDE looks pretty swish too. Nice heads up on that one....
I used code::blocks, c++ , sfml and opengl. I really like sfml. Great api.
Hi! Looks very interesting! What did you use? WinAPI and OpenGL or DirectX or you have used some Lib?
For me as a developer, it always is interesting what tools Developer have used for his game.
Got an article about the game posted on DIYGamer.
Like the graphics and the gameplay, well done!