My first indie game.

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vatrevligt
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Joined: 08/14/2011

After a lot of hard work I have released my first indiegame. Here's the pitch guys:

Mega Man too easy? Dragon's Lair was a walk in the park? You wanna be the guy? Then this is the game for you.

* Hard platformer.
* For the achievement hunter.
* 54 levels.
* Find the secret on every level.
* Fast gameplay. Complete each level in 30 seconds or die.
* Challengemode: Play the game from start to finish without dying.

For gameplay and more info head over to http://www.verticalvertex.com or http://www.indiedb.com/games/30secgo/ .

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davyK
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Joined: 05/21/2006
Great job. The look and feel

Great job. The look and feel is very nice - reminds me of "And Yet it Moves" on WiiWare which has that paper and pencil style of presentation. The physics look solid too.

The code:blocks editor/IDE looks pretty swish too. Nice heads up on that one....

vatrevligt
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Joined: 08/14/2011
I used code::blocks, c++ ,

I used code::blocks, c++ , sfml and opengl. I really like sfml. Great api.

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Annihilator
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Joined: 08/28/2011
Looks very nice

Hi! Looks very interesting! What did you use? WinAPI and OpenGL or DirectX or you have used some Lib?
For me as a developer, it always is interesting what tools Developer have used for his game.

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vatrevligt
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Joined: 08/14/2011
Got an article about the game

Got an article about the game posted on DIYGamer.

http://www.diygamer.com/2011/11/30-seconds-complete-level-30secgo/

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Mark Vergeer
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Joined: 01/16/2006
Wow

Like the graphics and the gameplay, well done!

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