Bill's Collection Photos - 02 - Cartels & Cutthroats (1981, SSI), Micro Illustrator (1984, Commodore), and Deathkeep (1996, SSI)

Bill Loguidice's picture

For this second entry in the ongoing series, I've taken photos of Cartels & Cutthroat$ for the Apple II, Micro Illustrator for the Commodore Plus/4 and C-64, and Deathkeep (AD&D) for the 3DO. Enjoy:

Cartels & Cutthroats by SSI for the Apple II (1981) [box front]
Cartels & Cutthroats by SSI for the Apple II (1981) [box back]
Cartels & Cutthroats by SSI for the Apple II (1981) [box contents]
Cartels & Cutthroats by SSI for the Apple II (1981) | Cartels & Cutthroat$ is one of Dani Bunten's earliest classics, clocking in at a 1981 release. It's also one of the earlier SSI titles and even then showcased the company's famous attention to detail with the packaging, including a nice oversized bookshelf box, full-size manual, and a notebook full of planning sheets. Later SSI titles would have much nicer box backs, as this one appears to simply have some direct monitor photos making up the screenshots. This particular example has nice extras, as the original owner must have requested educational materials from SSI, who obliged and clearly must have been asked that question several times before, as they had some nifty materials ready, focusing both on this game and the original release of The President Elect. As mentioned, I'm a big SSI collector and this is certainly a nice addition to that collection, even with the rough box. Hopefully I'll be able to run through all of the SSI games I have in chronological order one day like I planned.

Micro Illustrator by Commodore for the Commodore Plus/4 and C-64 (1984) [box front]
Micro Illustrator by Commodore for the Commodore Plus/4 and C-64 (1984) [box back]
Micro Illustrator by Commodore for the Commodore Plus/4 and C-64 (1984) | This is fairly mundane stuff, but I never pass up an opportunity to beef up my Commodore 16 and Plus/4 collection. Like several Commodore Plus/4 releases in the US, this is a flippy disk with the more popular Commodore 64 version on the other side. Nothing like hedging your bets/saving production money...

Deathkeep (AD&D) by SSI for the 3DO (1996) [box front]
Deathkeep (AD&D) by SSI for the 3DO (1996) [box back]
Deathkeep (AD&D) by SSI for the 3DO (1996) | This was one of the two somewhat poorly received Advanced Dungeons & Dragons games from SSI as their time with the license was winding down. This joins Slayer to complete my 3DO AD&D collection. Deathkeep was also made for the PC, whose graphics are shown on the back of the 3DO box, adding typical insult to injury for the beleaguered console.

Comments

clok1966
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Joined: 01/21/2009
I was a huge fan of the 3DO

I was a huge fan of the 3DO AD&D games, i look at tham as Nethack in 3D (eventlay the engine was turned into a Nethack game for the PC). I know alot (and you mention it "This was one of the two somewhat poorly received Advanced Dungeons & Dragons games from SSI as their time with the license was winding down") did not care for them. At the time they where kinda unique, 3D, action, randomely generated. While there where some better RPG's on the 3DO, it was pretty light pickings.. Guardian War... was one of the better ones. personally Immercenary is my favorite 3Do game.. state building FPS in a computer.. but thats for anther time..

I owned both the PC and 3DO version and dont remeber there being much differnece.. but I will admit I played it hours on the 3DO and got the PC version later and doubtfully played it much so i wouldnt have noticed.

I'm really enjoying the pictures.. keep them comming.

Bill Loguidice
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Joined: 12/31/1969
3DO
clok1966 wrote:

I was a huge fan of the 3DO AD&D games, i look at tham as Nethack in 3D (eventlay the engine was turned into a Nethack game for the PC). I know alot (and you mention it "This was one of the two somewhat poorly received Advanced Dungeons & Dragons games from SSI as their time with the license was winding down") did not care for them. At the time they where kinda unique, 3D, action, randomely generated. While there where some better RPG's on the 3DO, it was pretty light pickings.. Guardian War... was one of the better ones. personally Immercenary is my favorite 3Do game.. state building FPS in a computer.. but thats for anther time..

I owned both the PC and 3DO version and dont remeber there being much differnece.. but I will admit I played it hours on the 3DO and got the PC version later and doubtfully played it much so i wouldnt have noticed.

I have yet to try either of the AD&D games, but the visuals in this and Slayer always intrigued me. It took me a while to get both of them because they're some of the more sought after 3DO games, keeping prices relatively high. Certainly the 3DO was able to have comparable visuals to a low end 486 SVGA PC of the time, with sufficient colors and resolution to pull it off (which is why many PC games were directly ported or enhanced for the 3DO), I just find it curious that they used PC graphics on the 3DO box.

I've heard good things about Immercenary. I do have it in my collection, but have not played it yet. Despite having more than its fair share of dreck, analyzed without bias, the 3DO library is actually quite strong all things considered, with many top tier titles.

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Matt Barton
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Joined: 01/16/2006
Hm..Deathkeep looks a lot

Hm..Deathkeep looks a lot like Stonekeep. Is there any connection?

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Bill Loguidice
Bill Loguidice's picture
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Joined: 12/31/1969
Plays different
Matt Barton wrote:

Hm..Deathkeep looks a lot like Stonekeep. Is there any connection?

None, but all those games are somewhat similar, especially in looks. Besides the TSR license, Deathkeep has much more freedom of movement and is a bit more action oriented.

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clok1966
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Joined: 01/21/2009
Now keep in mind I havent

Now keep in mind I havent played either in years. but... Slayer and Deathkeep are FPS with swords or magic. They Look alot like DOOM graphic wise. Been so long But i think they are a notch above DOOM level graphics. The movment is no where near as fast, its got a more plodding pace to give close combat and more then one enemy the ability to make you think. It was all randomely generated so you could play it over and over, but much like Daggerfall.. random to the extend there where a set amount of building blocks that could be randomized. The pool you see in room one is the same pool in room 12 but its in a differnt corner. At the time taking the FPS game to RPG's was a mixed bag, there are stats, inventory mangement but its really just about combat.
randomly genreated dungons, playable by Fighter/mage/cleric if i rember right. 10 levels, get to bottom is about the only goal.

this might be worht lestening too for the guy doing it I got a kick out of it.

one thing I find strangeis in the US it got bad scores, but most other countries game it average to good scores... guess us Americans dont like RPG in our consoles.

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