Kickstarter for Obsidian's Project Eternity (Icewind Dale-style CRPG)

Matt Barton's picture

Sweeeet! There's yet another must-pledge Kickstarter out now: Project Eternity. This is another REALLY exciting one--they've got Tim Cain and Josh Sawyer working on this. In a nutshell, they want to make a new game in the style of Icewind Dale, which, if you'll remember, was a party-based isometric CRPG with RTWP (real-time with pause) combat. What happens when you put the creator of Fallout and Planescape: Torment together, then turn them loose with a Kickstarter-funded, no-publisher bullshit budget of a million dollars? I don't know about you, but I CAN'T WAIT TO FIND OUT. I went and pledged $65 to get the boxed copy. Knowing Tim, it'll be an awesome box with pack-ins well worth the price of admission.

Pledging ends October 16th, so you better get over there now. I seriously doubt they're going to have funding issues with this one, so you might as well grab all the freebies you can.

Comments

Rowdy Rob
Rowdy Rob's picture
Offline
Joined: 09/04/2006
Funding goal met?
Matt Barton wrote:

Pledging ends October 16th, so you better get over there now. I seriously doubt they're going to have funding issues with this one, so you might as well grab all the freebies you can.

I just clicked the link, and it appears they've already exceeded their Kickstarter funding goal.

Funny that you mention "Icewind Dale," because I just installed that game TODAY (on Ubuntu Linux) and started playing it. I only had two characters running, not a full party, but they got massacred during the first encounter!

There doesn't seem to be much info on what "Project Eternity" will be about, but I'm getting the feeling it's yet another D&D style game. I hope they add some color to this one, rather than the current "dreary grey" vibe that seems to permeate modern RPG's nowadays.

Matt Barton
Matt Barton's picture
Offline
Joined: 01/16/2006
I hope so too. IWD also

I hope so too. IWD also suffered from a dull pallet. Here's hoping!

n/a
Bill Loguidice
Bill Loguidice's picture
Offline
Joined: 12/31/1969
I'm SO tempted to do this,

I'm SO tempted to do this, but I've already backed so many Kickstarters to date, and this one is not even expected to come out until at least April 2014. Since they've already made their goal and will continue to rake in the dough, I think I can in good conscious pass and just purchase it when it comes out, which they'll need people doing that anyway...

n/a
Matt Barton
Matt Barton's picture
Offline
Joined: 01/16/2006
Goals
Bill Loguidice wrote:

I'm SO tempted to do this, but I've already backed so many Kickstarters to date, and this one is not even expected to come out until at least April 2014. Since they've already made their goal and will continue to rake in the dough, I think I can in good conscious pass and just purchase it when it comes out, which they'll need people doing that anyway...

It looks like they've added some new goals (I guess they see no reason to stop taking money...!) Now they're saying they'll offer LINUX support if they get enough cash. I'm wondering how realistic that is, but ideologically it makes sense only if they plan on making this DRM-free or perhaps a creative commons license. Are they planning on doing a traditional retail option at the end? Or one of those "pay what you think it's worth" deals?

n/a
Bill Loguidice
Bill Loguidice's picture
Offline
Joined: 12/31/1969
Yeah, it's funny how all

Yeah, it's funny how all these software Kickstarters like to add Linux support as a stretch goal. I can't possibly imagine an appreciable percentage of gamers use Linux, but all the better, I guess. It would be nice to see also iOS and Android support for a lot of these going forward, as well, which I think would have more willing buyers than on Linux. Obviously you'd have interface issues to overcome, but with a game like a CRPG, that's no real hurdle based on what's already been released.

I'm sure this will be traditionally priced rather than pay what you want when it comes out, otherwise the Kickstarter supporters would get screwed. They have to always (or at least for the first few years) charge at least a little more than what the Kickstarter supporters paid based on their own wording for the various support levels. Considering what they're bringing in at this point, that's not going to adversely affect them either. This will get well into the millions without breaking a sweat.

n/a
clok1966
Offline
Joined: 01/21/2009
Obsidian has easliy done some

Obsidian has easliy done some of the best work in the past, and is currently about the only ones carring the RPG torch right now. I think they do a great job story wise, but the games have been some horrible bugfests.. fallout (new) was a buggy game to start, but adding them on top for Vegas made it quite ugly at launch.. again, not all on them.. the Fallout (elder scrolls) engine is not a real solid piece of work to start. if i had a grip it might be that they seem to get a bit petty with the story telling.. adding to much to flesh stuff out, some people love that stuff, i call it busy work.. quests to show you how to quest.. littl etimy lost his dog , see if you can find it.. which is a way to make you look in every corner of town, great tutorial, boring as heck for anybody who has played RPG's.. small (very small) complaint :)

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.