For my any voice is valid. My response is such yes game could be trigger, but for 0,0001% of already different mentaly sick people. But games also could be stimulant, which could save life. So thing its quite great, that such games existing.
Personaly, i been playing brutal games like Doom, from my 10 years, from 12 im watching porn+horror movies etc.. result, i feel "normal". Ok, i tried alcohol and drugs as very young too, but it was my choice.
I have to say, that i realy like controlled violence in games, if you can, but it is your choice, not forced by invisible storyteller. So im big fan of chopping live or dead bodies into pieces, kicking their heads in Blood etc.., if its possible. Especialy in cases of bad ass antagonists, smash their body is sort of revenge. I also like Postal 2, if i need to relax, after 20 minutes of session im quite relaxed.
On one hand i want to it in best possible reality simulation engine and want to feel it like in reality, but other hand im completly aware that this is game. Except some war criminals / childern rapist i dont want to do it in real life..
But this more about, life philosofy, if you believe in:
1) christian / eastern way, that you have to suffer and you cant harm someone, or
2) law system (you only report system that this was wrong) or
3) rational way - if someone hurt you, you will respond will hurt him to stop huring you..
I prefer no. 3, because system is often corrupted and too soft.
I don't think there is a direct connection between violent videogames breeding violence, however I think that violent traits of videogames, movies, music, TV, etc can influence someone in a negative way - perhaps pushing violent tenancies that are already present.
Perhaps scenes of violence could trigger violent actions in an individual that already has some sort of mental issue that needs resolution. I don't suppose that would be ultra common, however one instance of it happening (someone killing in a way that mimics a scenes from a video game) would surely be blown out of proportion by our current era of news sensationalism and chest-thumping politicians.
A more tame example of media adoption in our lives would be catch phrases and foul language. It is much easier and culturally acceptable (relatively speaking) to start using phrases and words (good or bad) that one hears from TV shows, games, etc.
I don't believe that there is a hard line that defines what is safe/acceptable to imitate (words) and what is not safe/acceptable to imitate (violence). I think it is a hard line for most people, but not ALL people. Because of this possibility, we fear having civilization as we know it punished for the deeds of the few.
I've always thought that the argument that videogames *cause* kids to be violent is absolute horseshit. No game, book, movie, comic, or anything can force a person to do anything against his or her will. A bully might get ideas for ways to hurt others by watching something else, but it's not he was a great kid until he saw a wrestler put someone into a headlock.
I also agree with what you say about school discipline. It sickens me that kids are doped up and tranquilized instead of being taught some basic discipline. Nowadays, if a teacher so much as scolds a bratty kid for acting out, she can be fired, sued, or both. The worst cases IMO are the so-called "tantrums." I see kids doing this more and more in public, screaming and throwing a shit fit right in the middle of Wal-Mart. The parents just stand around like they're totally helpless to do anything about it. My parents would have known exactly what to do if I had pulled that, let me tell you, and it would *not* have been a trip to the drugstore.
I think it's good for kids to know there is a line they can't cross without receiving physical punishment. It should be something major, though, like deliberating disobeying a parent, lying, or doing something that could lead to serious injury. I do think kids should be rewarded more for good behavior, though. Getting money or gifts for making good grades, for instance, is a much better stimulus than just getting a whooping if the grades are bad.
I tended to lean towards violence breed violence, but I'm talking real, not imagined or fake. I see no difference between a Tom and Jerry cartoon and a video game.. neither is real, so any actions in it are not real. I hear time and time again how people who get paid to find "sickness" in us that can be solved by pills, psychiatric help, bans one stuff, etc.. can solve all our problems.. These people make money if they can find faults, and boy do they. While I do think there are REAL people with REAL problems ADD was not a disorder in my day.. KIDS where active.. and the ability to put a slap, or punishment that didnt harm the child worked.. there was no drugs, special classes, corner standing.. you acted out, you got a wooping.. it damaged your pride and nothing else, but some parents feel this "harms the child" its VIOLENCE! no, its PUNISHMENT for acting out. its so funny (not funny at all really) most the worst kids parents are "shocked" that little timmy was never a problem.. Nobody saw it coming. I could tell you every kid in MY High school who was going to be a problem in life back then and would have been about 90% correct, a few did clean up as they grew up.
If you want to blame games.. its parents who use games for babysitting, TV for babysitting, you buy Grand theft Auto or Battlefield 5 for 10 year old kids when its clearly got a not for kids rating..
I have said it over and over.. pictures cant kill, games cant kill, heck even a GUN cant kill, only a PERSON can. There has to be problems before, can a violent game or movie cause problems, yes, maybe in somebody with a problem to start.. but in that person so could a black cat, a bad encounter, a loud noise..
This is simply the dog that the NRA likes to throw under the bus anytime the government threatens any legislation regarding gun control.
It's a tiring argument.
If you lean towards violence, then such games will, perhaps, fuel that. But it all depends on the person.