FEZ - a puzzle game developed by Polytron Corp. Designed by Phil Fish. Released on Xbox Live Arcade intially and later on on the PC. The development of FEZ is partially captured in 'Indie Game: The Movie'.
You Play Gomez, a critter living in a 2D world that goes on a bit of a 3D adventure because of the Hexahedron scattering cubes around that Gomez has to collect in order to avoid complete and utter destruction of all that is known.
The cool thing about this game is that it uses 2D in a 3D world where the perspective makes moves and jumps possible that would otherwise not have been. This is done so by eliminating 'depth' or the Z-axis competely.
This is NOT a real review but just me trying out the game. I recommend getting this on the PC as the XBoxLive version doesn't seem to get any updates to bugs (or it did corrupt a save file in the past) whereas the PC version does get frequent updates!
Always like the look of this game. Did I read somewhere that the author of Fez has abandoned a project to create a sequel because of forum trolling and flaming?
Yeah. Stupid, lame reason, frankly.
Indeed he has. Of course when you make a game or do anything online for that matter, that is of any interest to the young ill-brought-up hedonistic type of Internet user that somehow seems to be very abundant in various places, you'll end up with envy and petty reactions, trolling, flagging and all sorts of behaviour anonymous Internet use brings out in some people.
You have to be able to deal with that type of behaviour by just ignoring, blocking, deleting that type of response as it is of no consequence to what you are doing. What is of consequence is what the people who are important to you think of it. Peers, co-workers that matter and not some anonymous prick behaving like an asshole. Yet that kind of stuff can get to people creating games or producing content. Things are taken for granted by people and when it doesn't suit their needs completely they are all too quick to make some nasty remark.
It is always best to just completely wipe those things from memory and ignore, block as engaging in any type of conversation only feeds into the 'troll'-type. Perhaps it is good to know that the universe does work in some reciprocal manner albeit not always as immediate as one would hope but the saying what goes around comes around really works. People behaving like assholes often seem to get away with it but end up leading quite shallow lives with less true meaningful friendships and relationships.
I reckon it got to him too, perhaps even more quickly than it does to others. It all depends on how thick skinned one is.
Some people say that Fish likes to dish out - and he surely *can* and *did* dish out - but is thin-skinned himself.
I always thought he suffered from Tourettes or something until I recently saw the indie game movie and my opinion on him bettered. He comes across as a somewhat difficult but dedicated guy that has a vision of a game and follows it to the bitter end if needed. That I can respect.
I also respect FEZ as I think that it is a great game and it is perhaps exactly what Fish wanted to create.
However, after seeing the movie I also believe that Fish wanted an excuse to leave game development because of some sort of burnout and that Marcus Beer provided him with an exit - either willfully or not.
Also consider, that only a few crazy (or very successful) people stay in game development for many years and Fish wan't that successful thanks to the Xbox patch debacle and the prolonged & costly development of FEZ.