This is the first installment of my interview with Playscreen co-founder and Avalon/Activision veteran Bill Volk. An industry veteran with 30+ years experience, Bill is the man to talk to about the current state of affairs and where the future lies for Ouya, Facebook and mobile gaming, and Google Glasses. In this part of the interview we focus on his current projects.
This episode is a review of Jay Barnson's Frayed Knights game, an indie RPG with lots of humor and turn-based combat.
You can download the video here. Apologies for posting this so late!
Centipede on the IBM PC programmed by R.J.Grafe in 1983. It's not the official port by Atarisoft but another release sporting quite an innovative control scheme. It actually features a simulation of the trackball found on the original arcade game. It uses the space bar for firing and the cursor keys to move around the little gun-turret. Pressing a directional key is similar to giving the trackball a swirl. Pressing multiple times in rapid succesion is like giving the trackball more momentum. A bit of an indirect control scheme but it really works well. With this control scheme in place this actually makes for an excellent port.
Take a look at the video and see how I fared.
The sequel to Dragon Spirit, a game by Namco falling into the shmup category. Released in 1991 about 3 years after the 1st game. The cool bit about this game is that it actually has a two player mode which I can't show as I can't control two controllers at the same time. It features organic end-of-level bosses that you will find in many other shmups of this golden era of the shmup.
The Wii (Virtual Console) as well as the Playstation (Namco Museum Encore) got ports of this game so it is also available on newer systems.
If you are interested in the 1st game in this 2 game series check out Dave Webster's video on the 1st game called 'Dragon Spirit'
This video was inspired by him as I heard him mention he didn't own the sequel so I figured I'd show my little gameplay on it.
Check out Dave Webster's channel:
I am showing some of my gameplay and impressions of Riptide GP™2. This game is a cool sequel to the first Riptide on Android and iOS devices. Racing aqua-jets / hydro jets that have been upgraded to have rocket-intro speed boosts on tracks that look amazing. It is possible to tune the game-graphics to meet the specs of your Android device so you can have the most smooth and good looking experience. It has a single player mode as well as an online game mode that I will demonstrate in the video. It needs either Google Play or GameCenter/iCloud on iOS devices.
This game is running on the Android GameMID handheld gaming device running Android 4.1.1. The footage was captured with the AverMedia Live Gamer Portable. Riptide GP™2 was published by Vector Unit. Go grab this game I say. It's worth checking out on both Android or iOS.
This is a link to the first version
Jeff is back this week for one last installment. Topics covered include Tribes, the Torque Game Engine, Indie games, why Microsoft shot itself in the foot with Xbone, and some "tough love" advice for aspiring game developers.
Download the mp4 here.
Dynamix founder Jeff Tunnell is back this week to give his views on educational software, patents, Sierra, and behind-the-scenes looks at Betrayal at Krondor, Incredible Machines, and Sid & Al.
Download the mp4 here.
Screamer is an old MS-DOS game originally released in 1995. Created by Graffiti and published by Virgin. It's also available on GOG.com in both Mac and Windows flavours. A game very similar in looks to a mix of both Daytona USA as well as Ridge Racer. A direct competitor of this game was EA's Need for Speed which I was also a big fan of. This game even features licensed cars from various well known car manufacturers. A cool game even after all this time.
Go check out how I did. It had been ages since I last played it. And it shows ;)
In my 200th episode of Matt Chat, Jeff Tunnell, founder of Dynamix, returns to talk about his company's greatest hits, which probably aren't the games you're thinking of. Then he talks about his fall out with Electronic Arts. Needless to say, if you're a fan of classic adventure games or flight sims, you won't be able to turn away from this episode.
Download the mp4 here.
In the first slice of my interview with Dynamix founder Jeff Tunnell, we chat about his latest projects, including Contraption Maker and why Jeff doesn't like Apple or Google's app stores. Then we talk about his background and how he met Damon Slye and Ken Williams. Then we talk about Stellar 7 and Arctic Fox, one of my favorite Amiga games.
Download the episode here.
Get The Incredible Machine Mega Pack from GOG for only $5! Use the link below, and you'll be supporting this show as well.
Matt Chat Affiliate Link
Check out Jeff's awesome blog below: