Founded in 2003, Armchair Arcade is the award-winning Website of professional author Bill Loguidice and a team of leading authorities on videogame, computer, and technology history: Dr. Mark Vergeer, Christina Loguidice (author), and Shawn Delahunty (engineer). Their ongoing mission is to explore the complete history of videogames, computers, and technology in an intelligent, thought-provoking manner. Read all about us here. To join Armchair Arcade, use the Contact/Join button above to send us your preferred username. Armchair Arcade is also on Facebook, Twitter, and Google+!
Mark Vergeer's picture

Mark Plays... Tubular Worlds (PC / MS-DOS / Amiga / 1994)


I was going to play the Amiga game but that kept on crashing on me so I chose to do the PC version instead which is very similar if not identical.
A great R-type/Nemesis/Gradius like shoot'm up for PC and Amiga systems. Very nice smooth scrolling and a wonderful use of the 256 colours of the VGA palette. It spreads around 4 levels (worlds), has a nice weapons upgrade system comparable to that of Konami and Compile shooters. Nice soundtrack and great sound FX using the wonderful Sounblaster and FM synthesis. A two player mode is optional but I was unable to show you that as I didn't have a second player available to me. The game is controlled through either mouse, joystick or keyboard

Mark Vergeer's picture

Mark Plays... Need for Speed Most Wanted (Android)(GameMID)


A small review of the Need for Speed Most Wanted game by Electronic Arts on Android. In this video I use the GameMID Android handheld. Mind you it is quite a different game than the versions found on the consoles but it is worth checking out. I first play the game with the Gyroscopic controls and then I will configure the game to use the touch controls which I will map to the physical buttons.

Overall score: 6.5-7 / 10
Enjoy and please let me know what you think.

You can find the game here

Matt Barton's picture

Matt's Podcast June Edition

Hi, guys, I had the itch to do an audio podcast today, so here ya go! Don't expect slick production values, though--this is just some off-the-cuff stuff about all the exciting things Bill and I have been working on. Those projects include the forthcoming Vintage Game Consoles book, Frayed Knights II dungeons, and of course Matt Chat interviews and retrospectives. If you'd like to propose topics for me to cover in future episodes, please do so below!
Download or stream the podcast here.
Now back to work!

Matt Barton's picture

Matt Chat 197: Lord British on Virtue

Lord British returns this week to flesh out our discussion of the later Ultima games, including the groundbreaking virtue system. Richard relates some of his favorite fan mails and comments, which include a heartfelt letter about a little girl whose life was changed forever by Ultima.

Please help spread the word about Matt Chat by posting this episode on your favorite social networking and bookmarking sites! Download the episode here.

Mark Vergeer's picture

GameMID Android Handheld Review - an 1hr in depth look (including gameplay & benchmarks) (HD)


A review of the GameMID Android Handheld produced by REP Electronics Ltd (Hong Kong based) that will be brought to the market by various vendors under various brands. My unit comes with 8Gb of memory, the bare minimum will be 4Gb, but 16Gb or 32Gb of Flash memory is possible depending on ways the resellers would like the setup.

This video contains a look at the device itself, the specifications, some live gameplay, a look at its guts, benchmarking it and comparing it to the JXD S3700B, the Archos Gamepad and the Nexus 7, HDMI captured gameplay of various Android native games and various emulators. Read more below.

Matt Barton's picture

Matt Chat 196: Lord British on Ultima

In the second part of my interview with Richard Garriott--aka Lord British, we chat about the origins of Ultima, J.R.R. Tolkien, and the Apple II.

Download the mp4.

Mark Vergeer's picture

Mark Plays... Nanotek Warrior (PSOne)


A cool little 3rd person perspective Tube shooter developed by Tetragon and published by Virgin in 1996-1997 on the original Playstation. The only platform it came out on.

Bill Loguidice's picture

Thoughts on the future of Xbox One, PS4, Wii U after E3

Sony PS4Sony PS4Before the year is out, we'll have the choice of the latest console systems from the three big manufacturers, with three very different value propositions. I'll briefly break each of the three down, one-by-one, then I'd like to continue the discussion in the comments.

First up, there's the Wii U, relying mostly on the same type of technology found in the current generation's Xbox 360 and PS3 consoles, with its primary hook being its tablet controller that allows for touchscreen interactions and off-TV play, priced between $300 - $350. There's a good chance, despite Nintendo's insistence that they won't or can't, that this will drop in price just before the launch of Microsoft's and Sony's new consoles. I base this on the jockeying Nintendo already seems to be doing, for instance with eliminating the $300 BASIC version of their system in favor of the DELUXE (and no doubt different future bundles). The negatives for the Wii U are that, for various reasons, third party support has already dried up, and there's no evidence that their tablet controller hook has resonated (or will) with the public. There's always a chance for things to change, but right now, I don't see how Nintendo recovers a dominant console position, particularly since there's really nothing that reeks of "next gen" in their forthcoming software line-up. Certainly with their first party software they'll continue to appeal to the Nintendo faithful, and that should be enough to help the platform stick it out for the next few years. Beyond that, it's impossible to speculate, particularly since we don't know how Microsoft and Sony will ultimately fare (it could just be the new norm, in light of smartphone, tablet, and PC competition to have a tough time with traditional consoles and gaming handhelds).

Bill Loguidice's picture

Second clue leading into the upcoming book, CoCo: The Colorful History of Tandy’s Underdog Computer

In anticipation of our upcoming book for CRC Press/Taylor & Francis Group, CoCo: The Colorful History of Tandy’s Underdog Computer, my co-author, Boisy Pitre, has started a new series of blog posts that will (very slowly) lift the veil on some interesting stuff that we discovered during the course of our research. He's doing it in the form of series of puzzles. You can read the second posting, or clue, here. Enjoy!

In other news, in terms of important milestones for the book, we turned in everything to the publisher last night. That means once it goes through the editorial process - which could take several months - the book will be on its way to release. We appreciate everyone's support through this process and hope you're anticipating publication of this book as much as we are.

Mark Vergeer's picture

Mark Plays... Nano Assault NEO (WiiU)


You need to stop the spread of a deadly Nano virus. You must fight to make cells healthy again. Sounds like a boring biology themed bit of educational software disguised as a game but it is far from anything remotely educational. Nano Assault NEO is a great twin stick analog shooter on the WiiU - available as a downloadable game. Read more below...

Syndicate content