Founded in 2003, Armchair Arcade is the award-winning Website of professional author Bill Loguidice and a team of leading authorities on videogame, computer, and technology history: Dr. Mark Vergeer, Christina Loguidice (author), and Shawn Delahunty (engineer). Their ongoing mission is to explore the complete history of videogames, computers, and technology in an intelligent, thought-provoking manner. Read all about us here. To join Armchair Arcade, use the Contact/Join button above to send us your preferred username. Armchair Arcade is also on Facebook, Twitter, and Google+!
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Nintendo DS 'oblique'

Nintendo DS 'oblique'

Nintendo DS 32x32 pixels - oblique

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PC

PC

PC 32x32 pixels

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PSP

PSP

PSP 32x32 pixels

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Atari 2600

Atari 2600

Atari 2600 32x32 pixels

New Armchair Arcade Banner Graphic

New Armchair Arcade Banner Graphic

This is just a quick Photoshop mod of the existing banner... Was trying to think of a way to redesign it.

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Flickr

This is a test post from flickr, a fancy photo sharing thing.

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Lure of the Temptress

Lure of the Tempress: Screenshot from the first part of Lure of the Temptress, dialogue screen.Lure of the Tempress: Screenshot from the first part of Lure of the Temptress, dialogue screen.

Lure of the Temptress was the debut of a new British GAG developer called Revolution Software. The game appeared in 1992, the same year Lucas Arts released its classic Indiana Jones and the Fate of Atlantis, and two years after The Secret of Monkey Island and Loom. Around the same time, Sierra was releasing the fifth installment of King's Quest. In short, Lure was part of what we might call the early "Golden Age" of GAGs, when a few major companies were putting out very innovative work--but when a smaller company like Revolution (or Cyberdreams with their Darkseed game) was still able to make their presence felt with an innovative title. Lure was (and remains) a popular title for the Amiga platform, and even the DOS version I played had an Amiga-like quality to the graphics.

Lure's big gimmick is an engine called "Virtual Theater." Revolution describes this innovation on their website:

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Simon the Sorcerer

Simon the Sorcerer is one of those games that has been on my backlist for quite some time.

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Gameology.org -- Academic Gamers gets Facelift

Hi, guys. I thought you might want to check out the new gameology site. Zach moved the whole thing to Drupal and gave it a fantastic facelift. I'm rather envious of Zach's layout, I must admit. Do you guys like the little window boxes on the sides or the tabbed look to the main banner? Or do we want to follow a KISS method here?

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Adventure Classic Gaming

I've sent these guys a query about whether they'd be interested in publishing or republishing some of my GAG Reviews. Hopefully, they won't flake out and not acknowledge me like two other big adventure game sites I queried. I just completed Simon the Sorceror I and II, and am eager to get some reviews published where more people can see them. I especially like this site's non-exclusive publishing policy, which will allow me to also publish the reviews in other places.

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