
Lure of the Tempress: Screenshot from the first part of Lure of the Temptress, dialogue screen.
Lure of the Temptress was the debut of a new British GAG developer called Revolution Software. The game appeared in 1992, the same year Lucas Arts released its classic Indiana Jones and the Fate of Atlantis, and two years after The Secret of Monkey Island and Loom. Around the same time, Sierra was releasing the fifth installment of King's Quest. In short, Lure was part of what we might call the early "Golden Age" of GAGs, when a few major companies were putting out very innovative work--but when a smaller company like Revolution (or Cyberdreams with their Darkseed game) was still able to make their presence felt with an innovative title. Lure was (and remains) a popular title for the Amiga platform, and even the DOS version I played had an Amiga-like quality to the graphics.
Lure's big gimmick is an engine called "Virtual Theater." Revolution describes this innovation on their website:

Simon the Sorcerer is one of those games that has been on my backlist for quite some time.

Hi, guys. I thought you might want to check out the new gameology site. Zach moved the whole thing to Drupal and gave it a fantastic facelift. I'm rather envious of Zach's layout, I must admit. Do you guys like the little window boxes on the sides or the tabbed look to the main banner? Or do we want to follow a KISS method here?

I've sent these guys a query about whether they'd be interested in publishing or republishing some of my GAG Reviews. Hopefully, they won't flake out and not acknowledge me like two other big adventure game sites I queried. I just completed Simon the Sorceror I and II, and am eager to get some reviews published where more people can see them. I especially like this site's non-exclusive publishing policy, which will allow me to also publish the reviews in other places.

Note--I'm doing some work today on the website, so please bear with me if things look odd or don't function quite right for awhile.