The Northwest Pinball & Arcade Show! takes place from June 6-8, 2014, at the Greater Tacoma Convention & Trade Center in Tacoma, WA, and will feature a special advance screening of our feature film documentary, Gameplay: The Story of the Videogame Revolution. The film will be shown at the event one time only, Saturday, June 7, 8PM. It was an honor being a writer and producer on this film and I look forward to the public reaction to its first showing. More details of other events and final distribution will follow. In the mean-time, check out The Northwest Pinball & Arcade Show's press release for the showing of the film:
"From Pong to Pac-Man and Super Mario to Lara Croft, Doom, Grand Theft Auto and beyond… announcing the brand new feature documentary about the history of video games entitled Gameplay: The Story of the Videogame Revolution. This film will have a special advance screening at the Northwest Pinball and Arcade Show 2014, one showing only, on Saturday June 7 at 8pm.
The documentary is the story of how an idea in 1972 changed the way the world plays games, forever. Be a part of the journey as you witness the birth of the arcade game, and then ride along with the many amazing individuals who harnessed the art and technology, evolving it to new levels. The film features never-before-seen interviews with Nolan Bushnell, David Crane, Noah Falstein, John Romero, Todd Howard and many more. See the changes for yourself, as video games evolve from “User Friendly” to “Lifestyle.” It’s a roller coaster ride through the decades, with many stories of success and failure that you will witness firsthand. Don’t miss out on being the first in the world to see this true film experience of how video games have shaped society. When the credits roll, you’ll be left pondering where the future of video games will journey to next.
Vintage Computer Festival (VCF) East is a hands-on, family-friendly celebration of computer history. Activities include a book sale, classes, consignment sale, exhibit hall, food, lectures, museum tours, prizes, vendors, workshops, and more. Why "9.1"? 9.0 was skipped in 2013 due to damage from Hurricane Sandy. VCF East takes place April 4-6, 2014, at the InfoAge Science Center in Wall, New Jersey. This is the first time the event will take place over three days. For full details, check out the attached PDF flyer or visit the Website. Personally, I'll likely only be able to make it for the Saturday event, but all three days are definitely worth checking out. Let us know if you're going!
Episode 106 of the Gamer's Haven podcast, entitled, "Catch-Up and Online Games," is now out. In the episode, the Gamer's Haven crew talk about some online games and catch-up their listeners with what they’ve been so busy with over the last several months. Included in the podcast is a thorough review of our recent book, CoCo: The Colorful History of Tandy's Underdog Computer. You can hear that thoughtful discussion around the 1:20:40 mark, though, as always, it's recommended you listen to the whole show.
Episode 12 of Randy Kindig's Floppy Days Vintage Computing Podcast, entitled, Floppy Days Episode 12 - CoCo Book Interview w/Boisy Pitre & Bill Loguidice, is now out. In the podcast, Randy interviews both Boisy and me about our CoCo: The Colorful History of Tandy's Underdog Computer book. It was a pleasure writing the book with Boisy and a similar pleasure being able to make a rare podcast appearance to talk with him about the material and the process to Randy. If you haven't already, be sure to check out the book, and of course, subscribe to Randy's excellent podcast in the podcatcher of your choice so you're sure not to miss future episodes.
Crash Bandicoot 4 - The Wrath of Cortex is a very nice platform game that is among my favorite games on the PlayStation 2. It's an early game that was also released on the Microsoft Xbox and the Nintendo GameCube consoles.
The game story is about Dr. Neo Cortex and his new superweapon trying to destroy the world with help of a set of angry masks that call Crash names in between levels. Gathering crystals shattered across the globe will silence those nasty masks (known as Elementals in the game) and render Cortex's superweapon powerless, thus saving the world.
The game levels are placed in several hubs (VR HUBS) that are managed by Crash's sister Coco. In this video I play through the 1st hub. I absolutely love the graphics and the diversity in the gameplay and the fact that it really feels like a Crash Bandicoot game we came to love and enjoy on the older original PlayStation.
Check out how I did on the first hub and see me pull some of my gaming faces. Enjoy.
Flappy Bird - the legendary game has reached the innards of the good old Commodore 64! Yes, it has been ported and it can be found for free over here: http://www.c64.com/games/2369 .
It looks very easy but it is not. The sense of accomplishment one receives is actually quite amazing and it is disturbingly addictive.
Thanks to MaximumRD, aka Rob Daviau, for pointing this out! Wait, not actually sure I am thankful as well... the game has its drawbacks. :P
Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, is now available in color paperback and ebook versions from booksellers everywhere! Check out the Amazon page for the Look Inside feature for the respective color paperback and ebook versions. Vintage Game Consoles covers the history of videogames from the perspective of the 20 greatest and most influential game playing computers, consoles, and handhelds. There are 400 captioned images and 348 overall pages packed with content. The main platforms covered are: arcade, Apple II, Atari 2600 VCS, Atari 8-bit, Mattel Intellivision, PC DOS computers, Commodore 64, ColecoVision, NES, Commodore Amiga, Sega Genesis, GameBoy, Super NES, PC Windows computers, PlayStation, Nintendo 64, Dreamcast, PlayStation 2, Xbox, and GameCube. Of course, many other platforms - and games - are also discussed along the way. Cover art is by homebrew artist, Nathan Strum, and is inspired by classic videogame magazine, Electronic Games. Check it out and be sure to leave a review on Amazon. Every review is much appreciated and goes a long way towards helping spread the word about the book. Of course, any other mentions of the book online and to friends and family are also appreciated. Questions? Just ask. Enjoy!
The premiere issue of Retro Gaming Magazine is now available in both print and PDF versions. The print version is particularly nice since it uses high quality 80# stock throughout, which is even thicker than what's found on the typical magazine covers you'll find at your favorite newsstand. The theme of the first issue is cross platform gaming, focusing on the rivalry between the Sega Genesis/Mega Drive and Nintendo Super NES/Famicom. Of course, there is plenty of other content in the issue, including a review from me for the new Commodore 64 game, Soulless. Armchair Arcade is proud to be a small, but ongoing part of this promising new publication, and we hope you enjoy it.
From the RGM Website:
"Retro Gaming Magazine is available for $7.49 plus applicable shipping to you. Pick your purchase option, then click Buy Now to be taken to a secure Paypal payment screen (we never have access to your payment information).
The PDF version of RGM will be free to download. We feel this is the best way to say thank you to the fans that have supported us and to also allow the maximum number of fans access to the content we make available. Thank you.
- See more at: http://retrogamingmagazine.com/buy-rgm/#sthash.SEtBXH3w.dpuf"
Special note: If you buy the print version, you'll note that the front and back covers are linked to form one continuous image. This allows for more expansive cover art.
In this video I demonstrate my special (multi console) Soul Calibur II Fight Stick and play the Japanese game on my original Xbox console. Heck, I even try to pronounce the Japanese name for it. It is easily one of the graphically best looking games on the Xbox, really showing off what the device is capable of.
I play and finish the arcade mode single player, fairly easy but this game shines in multi player mode. Take a look how I fared. I had to cut out many pieces of the commentary as that was just a very noisy mess of button presses on the fight stick! :)
Dug out the old Amiga 1200 and hooked it up for a bit of demo watching and gaming. I have a PCMCIA compact flash adapter installed as well as a compact flash IDE interface booting into a very nice setup of Workbench and WHDLoader that allows me to run a plethora of games and demos. Here I load up one of my favourite demos created by Fairlight, quite a prolific demo-group on the various systems that can be found within the Commodore range of home computers.
This recording is done from the composite video signal. A nicer RGB signal can be taken from the Amiga but I was not able to hook that up properly for the recording of this video.
Demos really show what machines are capable of and the sounds and visuals often are quite artistic and can sometimes compete with the creations of serious graphic design students/professionals.
To this day, demos are being created on various computers and consoles often containing the various elements seen in this wonderful example. Having grown up with these home computer systems and coding myself it is fun to see how the various programmers 'evolved' and learned new techniques often typically absorbed during college computer science and math classes, resulting in even better demos.
Enjoy! And Kudos to the people from Fairlight for making this wonderful demo. I've been enjoying it a long time and will continue to do so for a long time!