Auto Modellista - 'collecting cars' was released on the Xbox, GameCube and PS2, and it had a very distinct cell-shaded art style. It was produced by Capcom in 2002. It was positioned as the ultimate car tuning/tweaking game but wasn't the success Capcom hoped it would be. Still it is quite a nice arcade style racer and I opt not to dabble too much in the various configuration options of the various cars. It's a bit reminiscent of Daytona USA in the way the cars handle actually.
The US release was enhanced and had more US cars and the drive mechanics were altered a bit. You can find it as Auto Modellista: US Tuned. Now that would be worth checking out and comparing with the Japanese and the PAL releases.
In this video I show you what the game looks like. It is not a full review nor is it a playthrough.
In this video I hooked up my PS2 Slim up to the AVerMedia Live Gamer Portable through component cables and setting the video out settings to component. This results in quite a nice SD grab.
Check out the video and find out how I fare.
In the opening Hardware Flashback segment of the latest episode, 70, of the great RetroGaming Roundup podcast, Scott Schreiber provides a thorough review of our latest book, CoCo: The Colorful History of Tandy's Underdog Computer. As always, the whole incredibly lengthy (~6 hours 43 minutes this month) and feature packed monthly podcast is well worth a listen (and subscription in your podcatcher of choice).
ANTIC The Atari 8-bit Podcast Episode 7, entitled Disks & Paul Nurminen, hosted by Randy Kindig, Kevin Savetz, and Brad Arnold, mentions our books, CoCo: The Colorful History of Tandy's Underdog Computer, Vintage Game Consoles, and Vintage Games near the beginning of the show. As always, the whole podcast is well worth checking out.
The color ebook (Kindle) version of our latest book, CoCo: The Colorful History of Tandy's Underdog Computer, is now available on Amazon.com alongside the standard paperback. We're delighted to have received 17 out of 17 five star reviews on Amazon, and look forward to the upcoming media reviews on various podcasts, magazines, and Websites (we're also scheduled for a few interviews). More updates to follow as they happen. Thanks for the support!
Classic comic strip Wizard of Id was no stranger to classic videogame and computer owners, with both Wizard of Id's WizType and Wizard of Id's WizMath receiving releases on the Apple II, Atari 8-bit, Commodore 64, and PC DOS computers for the former, and the ColecoVision console and Commodore 64 computer for the latter. Both titles were published in 1984 by Sierra On-Line, which also happened to publish two titles related to sister comic, B.C., in both 1983 and 1984 (B.C. was also used in a series of print advertisements for the failed Timex Sinclair 2068 computer). Similarly, Sierra released the breakthrough adventure game title for IBM's failed PCjr computer, King's Quest, in 1984, which was eventually followed up with releases on more popular platforms over the years. Current Wizard of Id comic strip caretaker, Jeff Parker, did a wonderful homage tying all that I described together on Sunday, January 12, 2014. Enjoy:
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This new Bloomberg article sums everything up nicely, with some much needed direct quotes from Nintendo's president, Satoru Iwata. It's both stunning and kind of sad we're getting this "we're going to embrace a new business model" rhetoric from Nintendo leadership, and that they're "going to study" mobile markets and what-not. It's stunning in that Nintendo is finally acknowledging that it may not be a bad thing to not always go against the grain and follow their own path. It's sad in that this smacks of Nintendo's snail-like move to HD and other modern technologies, which caused a lot of their problems in the first place, i.e., slow to produce new games, behind-the-times online services, etc. Once they're done with their studying and assumed eventual embracing of at least some of these things, how much more time will have passed? Maybe it's indeed time for Iwata to step down like promised and have new, more inspired - and quicker acting and reacting - leadership to take his place. Sometimes it's just time to move on and let someone younger have a crack at the future of the company--just ask Microsoft's Steve Ballmer.
Great news! After an unfortunate supply issue, our latest book, CoCo: The Colorful History of Tandy's Underdog Computer, is now back in stock on Amazon.com. We've already received 15 out of 15 five star reviews on Amazon, and look forward to the upcoming media reviews on various podcasts, magazines, and Websites (we're also scheduled for a few interviews). Of course, the book is also available everywhere else books are sold, including Amazon Canada, Amazon UK, and Amazon Germany. The color eBook version (Kindle) should be out soon as well. I'll of course post again once that hits and some of the media reviews come out.
There's other big news related to this and other projects, so be sure to check back on Armchair Arcade soon for all the details. Thanks for the support.
This infographic is courtesy of musicmagpie.co.uk:
Sony just introduced their streaming games service. Why buy a PS4 if you can stream those games to a ps3?
What about the pricing model?
Games aren't movies! Netflix works because of the subscription model and the low price. In the short term Sony may be able to squeeze some money out of old games if they use a sensible subscription model pricing. But it won't work for new games as they need to earn money and cover developing costs. On the long term they will run into issues. They will have to up the price.