Lloyd Alpha (? ROID) is a great little game produced by Pony Canyon in 1986. In it you have to destroy the evil forces of the Barugosu and repair the main computer. Well that is as elaborate as the background story of this shooter is going to get.
My European copy of the game comes with a nice cassette inlay but apart from a few lines of backstory there isn't any instructions on the gameplay included. The version I play here is the bare NTSC cart I also own. The Japanese version supposedly comes with more detailed instructions on how to play the game.
In my little gameplay (I didn't really know how to play this game) I didn't go into the holes (craters) that appear on the surface. And you are supposed to do so. Fly into those and the game turns into a little fighting game where you have to hit, kick, jump around to battle against those meanies. So there's more to this game than meets the eye. Check it out for yourself.
Here's a little clip of a guy who actually knows how to play this game and it shows the subterranean battling of the robots
Delver is an Indie game that was recommended to me by a friend and this is the first time I take a look at it. It is basically one of these old text based Rogue like games that has turned into a nice 3D game featuring nice pixellated graphics reminiscent of those found in Minecraft. It is a tough game and I only seem to be able to last a couple of minutes. It works quite intuitively and I am liking this a lot even in its current Alpha state (Friday the 13th, 2013).
If you want to go check it out you can get it for PC or Android over here: http://www.delvergame.com/
You can also get the game on Steam.
Here's a link to the developer blog: http://forums.tigsource.com/index.php?topic=24764.0
In this video I demo the 3 games on Tony's new Colecovision homebrew prototype cart. Munch Mania, Meteor Swarm and Birds of Orion. The retail Colecovision cartridge can actually be bought over here: http://bit.ly/1aWFyaF
I'd recommend this cart to anyone who owns a Colecovision as the games are very playable and tough. They pose a nice challenge. They are what an ElectricAdventure game is all about: tough as nails!
If you haven't checked out ElectricAdventure's channel please do so here:
Here's a video specially created to celebrate the fact that I reached 800 subscribers on YouTube!
A room tour, a bit of a waffle / ramble...
Thanks to all the old and the new subscribers who watch my videos. I feel very humbled by the fact that no less than 800+ people decided to subscribe to my channel. Thanks again and don't be a stranger!
Audio tracks by: Andy C. aka Synthmonkey1979
It looks like the publisher posted an image of the cover - featuring original Nathan Strum art - for our upcoming book, Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. The book, which covers 20 of the greatest gaming platforms of all time and is the next in the Vintage Games book series, won't be out until early next year, but hopefully that awesome looking cover art gets you excited for what's coming soon!
Nintendo will introduce a non clam shell 2D only version of their 3DS aptly named 2DS. It has a much lower price but a very weird form factor. I can understand a 2D version but the form factor really is beyond me. It has me puzzled and confused... Why two screens on a single slab? Why not have two game screens above each other in a single portrait mode bigger screen format? That would have made sense... This doorstop like machine does not for me...
Boulderdash by First Star Software originated on the Atari-8-bit computer line, hopped over to the C64 and was actually released on a whole myriad of other platforms including the old IBM-PC. It came on 5.25" floppy disks and it is a selfbooting disk - with a modified version of MS-DOS on it that directly boots into the game.
Check out the game and see how I play until the first game over.
In the second installment of my interview with Bill Volk, we chat about his days at Avalon Hill and the dawn of the computer games industry. Bill was a programming machine, writing games and ports for TRS-80, Commodore Pet, Atari 400s, and CoCo! We also talk about his games Controller and Voyager.
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Download the video here.
Sega Enterprises released the game Zaxxon on various platforms, they also happened to release it on the old IBM-PC in 1984. I think it was best played with a joystick but as I don't happen to have one I am playing it with the keyboard. That is trying to play it with a keyboard. The ship needs repeated key-presses to move as there is quite bit of lag for it to move on its own.
Everything seems to be there, a nice isometric game that seems to be tougher than the arcade port even. A definite must have in a retro arcade PC gaming collection I say.
Check out how I did (poorly) in the video.
So, I’m excited to announce that my book, Cancer Nutrition & Recipes For Dummies is officially out—okay, it has been out for a few weeks now (since July 29th, to be exact), but finding the time to do anything these days is a tremendous challenge. I’ve come to terms with the fact that I have burnout and need a break from all the extracurricular activities. Bill is in the same territory as I am, so we’re two peas in a pod in that regard. But as tired as we are, we just can’t say no to projects, particularly when they excite us. And that is how it was for me with the cancer book. So, I wanted to tell you a little about how it came to be and what my experiences were along the way.
As many of you know, Bill and I have written a few books together, projects that we got through our agent, Matt Wagner. They were all technology books, of course. And while I love technology, it really isn’t my strong suit. In fact, Bill often likes to tease me by calling me a “technology witch” or “technology lich” (you’ll get that reference if you’re a fan of Adventure Time, like we are). And he’s right! Technology seems to fall apart in my hands. I don’t know why or how, but it always manages to go awry in some way. But I always thought that this quirk, if you can call it that, was what made us a great team on these projects—he’s the subject matter expert who knows his stuff and can fix things and I’m the dope who breaks them, thereby helping us determine which troubleshooting topics to cover.
After coauthoring a few books with Bill, Matt emailed me that he expanded his contacts at various publishing houses and asked if I had any ideas for potential medical titles. He wanted to see if I had an interest in doing stuff in the clinical arena as well. I shot off a few ideas to him, all focused on cancer.
Cancer was foremost on my mind because I had been an oncology editor and writer at my previous job and it’s an area where there’s a lot of activity, so there are always lots of exciting developments to read and write about—kind of like with technology. It was also a topic very dear to my heart because of my mother-in-law’s struggle with breast cancer. I saw the obstacles she faced and felt so helpless to do anything for her. Many people joke about their in-laws, but she was always kind to me and I considered her a second mom, so watching her decline was truly devastating for me.