consoles

Chris Kennedy's picture

Generation FAIL: How I Struck Out with the 7th Generation of Consoles (Part 3 - Final)

Microsoft made a huge splash with the first successor to their XBox gaming console with the XBox 360 in November 2005. I was an early adopter, although I am not sure why. Perhaps because it was the first generation released after I had seriously started to collect consoles several years prior. By this point, I had a pretty decent run of home consoles starting with the Atari VCS. Perhaps it was a simple matter of the fact the world was moving into true HD territory, I owned a fairly new HD TV, and it was time to give this new console a try.

I had no idea what sort of troubles that I would be getting myself into, and I was not the only one.

Chris Kennedy's picture

Generation FAIL: How I Struck Out with the 7th Generation of Consoles (Part 2)

Sony's Playstation 3 was released as more than just a game console. Some may argue that it was released as everything BUT a game console. It was expensive, it played Blu-ray movies, and it didn't really have significant launch titles as far as I recall. It quickly became the victim of smack talk among the gaming community.

I bought my first HDTV in 2004. I was already a fan of home theater and had adequate 5.1 surround at the time. Blu-ray and HD-DVD hit the market, and it was time to jump on an HD format. I chose DVD over Divx many years prior - a no-brainer, honestly - and elected to go with Blu-ray for this next generation of media. I purchased the 60 GB PS3 - The SKU with the wincingly high price of $600. Some might have called it crazy, but for me it was a Playstation that had HDMI out, played Blu-ray discs, had backward compatibility with PS1/PS2 games, and ushered in Sony's next era of gaming at home.

It was a worthwhile investment... that lasted for about 3 1/2 years.

Chris Kennedy's picture

Generation FAIL: How I Struck Out with the 7th Generation of Consoles (Part 1)

I love progress. I love seeing gaming hardware evolve. We love our games. We love good, solid gameplay. Every so often we love seeing a new gaming console hit the market. A new generation arrives, and we hop aboard.

The evolution of the hardware is sometimes expected, sometimes innovative, and sometimes shocking. WOW! Look what this baby can do! I have got to get my hands on one of these! New ideas breed new hardware. New games arrive. Gaming is revitalized. Developers get new ideas. People spend money.

People. Spend. Money. It is a cycle that is required. Eventually we hit a lull, and it is time for some new hardware to shake things up. People stand in line for new hardware for days. They are excited about spending their money on new hardware. It might be terribly expensive, but who cares!? It is the latest and greatest! Well... OK. Maybe it is the latest, but it isn't the greatest. Hardware developers are biting off more than they can chew, and early adopters PAY for it - literally. They pay with their pockets - possibly twice per console.

Mark Vergeer's picture

Where Did You Play Your Arcade Games?

What Arcade-games did you use to play? When did you play them? And where? In the Arcades or somewhere else?

Interghost did a great video on it and made it a TAG:
http://www.youtube.com/watch?v=3PZ7CJ1uC9s
This is my response to it. If you don't know Interghost yet - please go check out his video and channel.
http://www.youtube.com/user/Interghost

Mark Vergeer's picture

Replay 2011 - day 1 - Teaser

Had an amazing day at the Norbreck hotel at Replay 2011. Met a lot of great people and the atmosphere was just awesome! And it is happening again tomorrow!

Retro geek heaven this is! I'll be going again in 2012 - it will be held in Manchester city a few weeks earlier even!

Matt Barton's picture

Episode 2: CRPGs, SHMUPS, Owning a Personal Computer, Girls and Games, Metroid Metal

Armchair Arcade is proud to present the second episode of Armchair Arcade Radio. Hosted by Matt Barton, this episode features the music of Metroid Metal and segments from each member of Armchair Arcade: Mark Vergeer, Bill Loguidice, Christina Loguidice, and Chris Kennedy.

Episode Two 48K version
Episode Two 128K version

Topics and Approximate Times Below:

Bill Loguidice's picture

The Second "New Book Being Published" Announcement!

I have great news! The now infamous book on the first 15 years of US home videogames and computers - what I believe will be the most comprehensive work of its kind ever created - has finally found a new publisher. Matt and I are very excited to be working with Andrew Rollings and Hiive Books, well known for The Commodore 64 Book - 1982 to 199x and The ZX Spectrum Book - 1982 to 199x. We're confident Andrew and Hiive will give the material the layout/design and distribution that this deserves. We'll begin work on the book again in late August of this year, after we finish off the previously mentioned book for Focal/Elsevier. As always, we'll keep you posted on the status of this and other exciting projects. By the way, thanks to AA member Harmik for the heads-up on reaching out to Hiive!

Matt Barton's picture

Consoles and Independent Developers: A Penetration Issue

When it comes to the old "computers vs. consoles" debate, I've always come down on the computer side. Even though nowadays the PC has lost much of its edge when it comes to graphics and what-not, you can't beat it in terms of versatility and software diversity.

larzini's picture

Instant Classic Gaming Collection

I'm pressed for time, so I'll be brief.

One man is auctioning off his exhaustive console & game collection (including Mr. Do) on eBay, currently for the bargain price of $ 610.-- (Reserve Not Met).

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