

ESRB I'll be the first one to say that computers are only as smart as those that would design and write the software. That said, the New York Times recently posted an article concerning the ratings system of the ESRB and how it will move from human-based grading to computer-based grading. It isn't that the computers have some sort of A.I. that plays the entire game through an assigns a rating (wouldn't that be grand?) but rather that the games will move toward a questionnaire-based rating system.

Shane R. MonroeThere's too much content in this episode to cram into a subject line! Clocking in at three hours, episode 4 features an exclusive interview with retrogaming radical Shane R. Monroe and the talents of Mark Vasier (back with a vengeance!), Christina Loguidice, Chris Kennedy, Rob Daviau, Matt Barton, and Bill Loguidice. We also announce and read the winner of our one paragraph videogame back story contest.
Download the episode here (128K format).
Segments and approximate times below:

It seems to be a common assumption that males prefer violent games, whereas females prefer games that are more social in nature (Second Life, Wii games)--and particularly ones that emphasize nurturing (The Sims).