ANTIC The Atari 8-bit Podcast Episode 7, entitled Disks & Paul Nurminen, hosted by Randy Kindig, Kevin Savetz, and Brad Arnold, mentions our books, CoCo: The Colorful History of Tandy's Underdog Computer, Vintage Game Consoles, and Vintage Games near the beginning of the show. As always, the whole podcast is well worth checking out.
Our friends over at Good Deal Games have a big discount on select homebrews in the Homebrew Heaven section of their Website. The deals, which are good until December 15, 2013, and in limited supply, include the following:
Ever since I got my Atari 800XL I've been slowly expanding on my 'LEFT cartridges' containing all sorts of arcade ports. It's a bit of a weak spot of mine to try to get all sorts of classic arcade ports on various machines I own. The Atari 8bit line is no exception. I play each cartridge until the 1st game over and this results in about 50 minutes of video. Hope you guys enjoy this one as well.
I must say I just ordered a good microphone on Amazon.de, so things may be looking up on this end sound-wise.
This week features a retrospective of Lucasfilm Games' The Eidolon, a 1985 game that builds on the fractal routines introduced in Koronis Rift and Rescue on Fractalus!. Unfortunately, this game requires a manual to understand, so many of us pirates back in the day couldn't make head nor tails of it. The story, detailed only in the manual, has us strapping into a sphere called The Eidolon and zapping off into the unconscious, mystical realm of the mind (it just gets weirder from there). The fairly complex gameplay has us shooting and collecting four different colors of balls, each with different effects on creatures (if shot) and ourselves (if hit or collected). It also boasts some of the best artwork at the time, especially animation.
Download the mp4 here.
I'm back this week with part 2 of my interview with Sandy Petersen. In this episode, the maestro of pen & paper games talks about how people like him are better qualified to make videogames than those who jump straight to pixels. In short, the answer is diversity--paper games have it, videogames don't. Sandy also talks about Elf Quest, which he considers a failure, and Ghostbusters, whose innovative system inspired the Star Wars RPG (though unacknowledged). We also chat about his early computer games for Microprose, including Lightspeed and Hyperspeed, and why Sandy turned to the dark side.
Download the MP4 here.
What do you think about Sandy's argument? Would you like to see as much variety in the videogame market as we see in pen & paper games? Sound off below!
As mentioned previously, I've been going great guns in an attempt to make my overly large collection of 400+ videogame and computer systems more accessible and immediately usable. In other words, figuring out how to waste less of my precious time setting up this stuff and use more of that time actually using what I want to use. Part of that initiative is to take the most "important" computer and videogame systems and put them front and center - and ready to go - in various rooms. I'll discuss the classic videogame consoles in more detail in another post, but basically I've set up a 32" Sony Trinitron CRT to supplement the other basement TV and can now plug in various consoles in that area quickly and easily, though I've changed up where (and how) I'll be making the actual systems themselves accessible. Anyway, where last we left off, I couldn't get my Amiga 600 or 1200 to work, which left me to choose between my Amiga 500, 1000, or 2500HD (with 8088 Bridgeboard). I chose the latter.
With the above in mind, it was of course bugging me that neither the 600 or 1200 were working, so I resolved to address the issue within my limited skillset, and of course when time permitted. Long story short, the 600 is dead, but the culprit in the 1200 was a deceased 40MB hard drive, which was easy enough to remove and replace with a Compact Flash adapter and card with the OS and additional software. In the mean-time, I also got a PAL Amiga 1200, stock, with its own Compact Flash adapter and card with the OS and additional software.
In this video, I continue (part 1) my exclusive early look at the Sega Arcade Classic wireless game console and Sega Arcade Ultimate Portable handheld player from AtGames, both of which will be released in the US in time for the holidays. The new wired six button controller is also discussed.
Download the video here (has center watermark due to needing to compress file for download).
In this video, I continue (part one) my exclusive early look at the Atari Flashback 4 from AtGames, which will be released in the US in time for the holidays. Look for part 2 of Armchair Arcade's other exclusive video review, coming soon, on several new Sega-related products from AtGames, which will also be released in time for the US holiday season.
EDIT: I mistakenly said 80 games with the Flashback 4. It's 75 games. The YouTube video has been updated with an annotation.
Download the video here (no annotation).
A new Atari-themed CHRISTMAS BYTES Kickstarter has been launched, and one of the reward tiers features a special bundle with a copy of our hit book Vintage Games. There are four such rewards available. When you're on their Kickstarter page, be sure to click on their YouTube link to watch some reminiscing from yours truly and some of the other partners and fans. Oh, and don't forget to pledge your support!
In this video, I take an exclusive early look at the Sega Arcade Classic wireless game console and Sega Arcade Ultimate Portable handheld player from AtGames, both of which will be released in the US in time for the holidays. This is part 1. Part 2, which will be released a week or so after, will feature more live footage to get an even better sense of the quality of the systems and their capabilities.