There's an interview up at Gnome's Lair called Ten Gnomish Questions, an interview with Matt Barton. I had a great time answering these questions; enjoy. I've posted a few additional thoughts below.
I was very happy to see a great review of Dungeons & Desktops in the December 2008 issue of Juiced.GS, a quarterly Apple II journal. The review is very flattering of the book and made me feel good reading it! I was also very, very impressed with the journal as a whole. It is high quality, with good quality B&W images and a good balance of soft and hardcore information about one of the greatest computers. I'm sure any of you guys into the Apple II will love this journal and should subscribe right away.
Click here to go to the Armchair Arcade product page for Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (2009) by Bill Loguidice and Matt Barton.
Last night I was interviewed by the team at Chatterbox Videogame Radio concerning my book Dungeons & Desktops. It's a terrestrial show based in Phoenix, but they are offering downloads of their past shows, including mine here. I think I even managed to get a plug in for Vintage Gaming towards the end! Unfortunately, I think only one of the hosts actually enjoys CRGPs. ;)
These guys are lots of fun, so enjoy the show! Hopefully I didn't make myself sound too bad.
I finally received my copy of Matt Barton's Dungeons & Desktops: The History of Computer Role-Playing Games, and it was definitely worth the wait. Similar to the popular Gamasutra articles Matt wrote and the book was inspired by, the book is broken up into various Ages, such as The Dark Age, The Golden Age, The Modern Age, etc., though in a greatly expanded fashion. This is a logical and effective means of organization and helps guide the reader through the progressively more sophisticated - though not necessarily better - CRPGs over the years.
There is plenty of theory and before you get into the meat of the book, exactly what is and what isn't a CRPG is discussed in great detail. For the most part I agree with the definitions and delineations of the various related genres (adventure, RPG, MUDs, JRPGs, etc.) and I believe this can be used as the basis for future works by other authors. In short, the reader gets a clear picture of what exactly the author means by "CRPG" in its many forms and why some of the other games - even though they might exhibit several RPG characteristics - really fall under another classification.