Nintendo 3DSIn an interesting twist, this E3 has been about hardware and a console middle age. How is that a twist and what do I mean by that? Well, instead of the usual E3 when the focus is on hardware and the usual new, dedicated platforms, this E3 has really been about enhancing two of the three existing platforms with hardware add-ons, and, as a nod to the maturity of this console lifecycle, a rash of sequel-itis from the big three, with new entries in well worn game series. With no sign of either the Xbox 360, Wii, or PS3 being replaced any time soon, it's all about distinguishing your particular platform in a particular manner--Microsoft and Sony went with new, relatively expensive hardware add-ons (and the former one fairly slick redesign), and Nintendo went with its usual franchises. And oh yes, Nintendo slammed the gavel down with full details on the extremely impressive 3DS, the logical successor to the DS line (and thank goodness they went with the 3DS name and not some of the other names being bandied about).
So, let's take a look at what the big three offered up both right before and during E3, and provide some analysis:
#2 Combat, #3 Video Pinball, #4 Kaboom! (Atari 2600)


1970's TV games allowing the family to play Pong was one thing, the Atari 2600 was something different altogether. It still delivered the "family playing together" experience (indeed many first gen titles have no 1 player mode and quite a few offer 4 player modes) but now there was a whole library of games to choose from. It was the first truly programmable console and required you to plug in a cartridge - each one delivering a unique game (at least in theory!) The early days of the 2600 were about the family playing together - and nothing like it was really seen again until the Wii came along.
Hi, everyone. I'm back with another Matt Chat - this time looking at David Crane's Ghostbusters for the Commodore 64. If you're a fan of the movie or game, be sure to check it out! I think you'll like what I put together for this one.
Today's casual photos, taken with the Panasonic digital camera, are: Denial Computer's Mega-Cart (2009) for the Commodore Vic-20 (VIC 20), and Sega's Ghostbusters (1987), Zillion (1987) and Captain Silver (1989) for the Sega Master System (SMS). Images and brief commentary below:
Today's casual iPhone photos are of the boxes for SubLOGIC's Flight Simulator II, by Bruce Artwick and Matt Toschlog for the Tandy/Radio Shack Color Computer 3, and Activision's Aliens: The Computer Game by Steve Cartwright, among others, for the Apple II. We of course had the pleasure of interviewing Mr. Cartwright along with David Crane for the upcoming feature film documentary, Woot!: The Videogame Revolution. The photos:
Gamasutra has released the third in a series of nine bonus chapters not included in our book, "Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time". The third entry is "Tony Hawk's Pro Skater: Videogame Ollies, Grabs and Grinds".
Let us know what you think!
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Among other updates, Intellivision Lives has announced that they've just once again made available the highly sought after Steamroller for the ColecoVision, an unreleased game created for Activision from 1984. It was released in limited quantities of ~100 at CGE back in 2000, and is once again available in a limited release of 100. I know I got mine and also ordered a nifty running man poster made up of the 125 original mainstream releases for the Intellivision for my basement den area. Fun stuff and with all the recent buzz about the Intellivision lately, I'm glad there's also a boost for the ColecoVision while we're at it! When you're at the Blue Sky Rangers/Intellivision Productions/Intellivision Lives Website, be sure to check out their news section for other interesting updates!