Click here to go to the Armchair Arcade product page for Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (2009) by Bill Loguidice and Matt Barton.
In the interest of keeping everyone up-to-date with, Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time, we're now releasing the table of contents. With the book "in the can" as it were and on track for its March 2009 release date, now is as good of a time as any. Also, Gamasutra has all but agreed to run the nine bonus chapters, one a month, for nine months, starting in January. The nice thing is that this is content that is truly a bonus, as it will be found nowhere else and has the unique feature of cross referencing and being cross referenced in the book itself, so we're really treading on exciting territory there. We'll also be releasing 90+ images that didn't fit in the book on Armchair Arcade, complete with captions. That will bring total image count between everything to over 600 full color images. Here's that Table of Contents, which I hope for some will already convince you of the value of the material, and for others further pique your curiosity (remember, each of the games in question in the chapter is merely the focal point - we discuss related games both before, during and after the reign of the main game, and include plenty of quotes, references and other content to really round out the reading experience):
As previously stated, I want to keep everyone informed about the latest goings on with our book, Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time:
I thought I would take the liberty of sharing a sample, unedited page proof that demonstrates what the final interior layout for our book, Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time, should look like. Not too bad in my opinion and it bodes well for how nice the final book should look:
Well, this is probably not the greatest of news, but here it is anyway... According to the publisher, we're at DOUBLE the estimated page count of 352 pages, so obviously that's not going to fly and will require some cuts. Hopefully between a combination of layout restructuring by the publisher and us dropping a number of images, we can get closer to the original and required estimate. For those who don't recall, here are the estimated stats on the deliverable to the publisher, which apparently translated to the 700+ pages when formatted, which are obviously impractical for a mainstream book, particularly a full color one. On the plus side, right now it looks like the images that were cut and their companion captions will make it to a special password-protected Website from the publisher so readers will not miss out on the full experience. As a final, more positive update, we got some amazing testimonials in from people whose opinions really carry some weight, including from a legendary game designer, so the buzz is starting out very good already!