Miscellaneous

A catch-all for anything not covered elsewhere...
Mark Vergeer's picture

Mark Plays... Beamrider - a highscore challenge!


Beamrider (Atari 2600) Highscore Challenge - scores can be found on InterGhost's RETRO RECORDS

I dare you to beat my highscore on the 2600 game 'Beamrider' if you can please try to make a video response and reply to this video.
Beamrider is a game by Activision and it has also been ported to other platforms like the Colecovision, Intellivision, Commodore 64. The scoring seems to be the same on the other platforms, yet the difficulty seems to be a little different so scores may not be comparable across the various systems. Below you can see my scores & attempts on the other systems I have the game for.

Mark Vergeer's picture

Ramble on Emulation... and a demo of a ZX Spectrum/Timex 1000 emulator on the C64


Using all the different home computer systems, Basiccode, CP/M, SpectraVideo vs MSX back in the day really got me interested in platform agnostic code and emulators. Read more below

Mark Vergeer's picture

Do You Remember Your First Time In A Video Game Store?


Question: Do You Remember Your First Time In A Video Game Store?
a rambling video, and a response to a question asked by Lawnboyspost1975. Mentioned is the video Mark Plays... Freedom Fighters on the Odyssey2/Videopac

Mark Vergeer's picture

Mark Plays... Champ Games (MS-DOS/PC)

ChampGames / Champrogramming / Champ programming was a game developer from the US founded by John W. Champeau. Robert Cole was in charge of sound design. They produced quite a few wonderful ports of classic arcade games around 1996/1997 running on MS-DOS & Windows95 PCs.

(Read more below)

Bill Loguidice's picture

A visual summary of our major books, films, and courses to date

As we start to prepare for the new Armchair Arcade Website, I wanted to take a moment to look back and share a quick visual summary of sorts of the major book, film, and course projects Christina and I have completed to date and were published/went live over roughly the past six years. While I sometimes feel like my promotional efforts are sometimes a bit much - and I'm sure a few of you out there have grown tired of it all by now - I'd like to point out the simple fact that that's the only advertising or direct requests for money, funding, or support we've ever really had for Armchair Arcade and all we ever really plan to have (and obviously this works in conjunction with the Amazon affiliate links). By supporting these projects with purchases, reviews (particularly on Amazon!), etc., that not only allows us to keep Armchair Arcade (aka, "that site that's been around since 2003") running, but also helps to keep us producing those same types of projects for various publishers and related entities (i.e., they know there's interest in this stuff out there). You can see a link to all our books, here, our film's Website, here, and Christina's Medical Writing course, here. As always, we sincerely thank everyone for their support and look forward to you joining us when we unveil what will be the third major revision of Armchair Arcade since its initial launch more than a decade ago, which will make commenting on and sharing content far superior to anything we've done in the past. Thank you.

Bill Loguidice's picture

Quick Visual Recap of Day 1 at CoCoFEST! 2014

I was able to attend the first day of the 23rd Annual "Last" Chicago CoCoFEST!, put on by the Glenside CCC, which ran from April 26 - 27, 2014, in Lombard, Illinois, which is a suburb of Chicago. Besides the great time my family and I had at our first, albeit short, trip to the area, I also had a great time at my first CoCoFEST!. The fest featured exhibitors, seminars, and an auction. In fact, Boisy Pitre and I even gave a surprise Q&A session about our book, CoCo: The Colorful History of Tandy's Underdog Computer.

Here are some of the fest-specifc photos, taken with my HTC One (M8) smartphone, with some light commentary (I'm purposely keeping the mention of names to a minimum for various practical reasons--it was obviously a great pleasure meeting everyone):

Bill Loguidice's picture

Quick Visual Recap of Day 2 at the Vintage Computer Festival East 9.1 (Part 2 of 2)

Part 1 is here. To recap, I was lucky enough to be able to attend the second day of Vintage Computer Festival (VCF) East 9.1, which ran from April 4 - 6, 2014. While I wasn't there in any formal capacity, I did get a chance to snap a few pictures of items of interest to me. Here are the photos, taken with my HTC One (M8) smartphone, with some light commentary (Part 1 is here):

Bill Loguidice's picture

Quick Visual Recap of Day 2 at the Vintage Computer Festival East 9.1 (Part 1 of 2)

I was lucky enough to be able to attend the second day of Vintage Computer Festival (VCF) East 9.1, which ran from April 4 - 6, 2014. The event featured workshops, seminars, vendor displays, a small flea market area, and full museum access. While I wasn't there in any formal capacity, I did get a chance to snap a few pictures of items of interest to me. Evan Koblentz and crew put on a great show at the InfoAge Science Center in Wall, New Jersey, which also plays host to several active sub-museums, some of which are tied to the venue's previous life as the Camp Evans base and radio technology hotspot. Here are the photos, taken with my HTC One (M8) smartphone, with some light commentary (Part 2 is here):

Mark Vergeer's picture

Mark Plays.... Crash Bandicoot - The Wrath of Cortex (1st hub)(PS2)


Crash Bandicoot 4 - The Wrath of Cortex is a very nice platform game that is among my favorite games on the PlayStation 2. It's an early game that was also released on the Microsoft Xbox and the Nintendo GameCube consoles.

The game story is about Dr. Neo Cortex and his new superweapon trying to destroy the world with help of a set of angry masks that call Crash names in between levels. Gathering crystals shattered across the globe will silence those nasty masks (known as Elementals in the game) and render Cortex's superweapon powerless, thus saving the world.

The game levels are placed in several hubs (VR HUBS) that are managed by Crash's sister Coco. In this video I play through the 1st hub. I absolutely love the graphics and the diversity in the gameplay and the fact that it really feels like a Crash Bandicoot game we came to love and enjoy on the older original PlayStation.

Check out how I did on the first hub and see me pull some of my gaming faces. Enjoy.

Mark Vergeer's picture

Mark Plays... Flappy Bird (C64)


Flappy Bird - the legendary game has reached the innards of the good old Commodore 64! Yes, it has been ported and it can be found for free over here: http://www.c64.com/games/2369 .
It looks very easy but it is not. The sense of accomplishment one receives is actually quite amazing and it is disturbingly addictive.

Thanks to MaximumRD, aka Rob Daviau, for pointing this out! Wait, not actually sure I am thankful as well... the game has its drawbacks. :P

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