I was recently invited to be a guest on TPG Cast with Adam Ames and Phil Cordaro, and though Adam sadly had to miss, Phil and I had a great discussion on how I got started with Matt Chat, academic gaming, DRM, where the industry is headed, and much more. These guys are a hoot, so please check out their other episodes if you like this one.
As someone who has been to bat for several Kickstarter projects lately, I'm becoming concerned with what's going to happen on the other end. After all this community support, will it be back to business as usual when the products hit the shelves? Will all this "fan outreach" end when they start worrying about maximizing their sales?
How will I feel when the games that I've not only helped fund, but--like many of you, have also promoted heavily with every social media tool at my disposal--how will I feel if those games end up on the shelf with the same kind of closed-source, DRM-encrusted, shrinkwrap-licensed bullshit that plagues the rest of the industry?
After some preliminary research, I've found that while most of the big game projects at least promise a DRM free version (at least as a limited option to backers), there are few promises that they will *exclusively* offer DRM free versions.
Let's consider how some of the Kickstarters I've supported are handling these issues:
Hello everyone. The last part of my article on "Randomness and Zero-Sum" is forthcoming shortly. However I wanted to jump topics for a moment, and bring to your attention a subject that, I believe, will become problematic in the next year or so. Specifically, I want to direct your focus to what I predict as another soon-to-ensue debacle, courtesy of the (not really) friendly folks at Microsoft. Yes, I'm talking about Windows 8. No, I'm not picking on it for the reasons everyone else is.
Hi, guys, this week Jay and I chat about the sales of Frayed Knights and the apparent effect that massive piracy has had on their rapid decline. While Jay acknowledges that DRM has its problems--especially when it makes a pirated product superior to a legal one--it's hard to deny that some kind of protection is essential to maximize sales. Watch the video and let us know YOUR opinion on DRM.
Download the mp4 here.
Not quite a Humble Bundle, but still pretty neat for PC gaming fans, the 5 for $5 Bundle has no DRM and all of the proceeds go directly to the developers. Each of the five games is a very nifty looking genre mashup of some sort and includes Delve Deeper, Spring Up Harmony, Mactabilis, Steel Storm: Burning Retribution, and Digitanks. Check out the video below, and be sure to visit the Website to purchase:
While checking out one of Amazon's amazing deals, PaintShop Pro X3 Limited Edition for just $25, I couldn't help but be distracted by a firestorm of negative comments related to some rather harsh sounding Digital Rights Management (DRM). In fact, the comments have been so harsh and there have been so many one star "reviews" because of it, Corel themselves commented (an opportunity I've not seen Amazon provide before, but it appears to be an option now), which, by most accounts, appears to be little more than corporate doublespeak and certainly didn't calm the firestorm. Let's hear your thoughts! For your convenience, I've reproduced one of the user reviews and Corel's response below:
After years of struggle between those that would create software and those that would steal it, Capcom has finally found the perfect, DRM-free way to prevent people from stealing the PC version of Super Street Fighter IV.
They're just not going to release it.
Armchair Arcade is proud to present its first official episode of Armchair Arcade Radio! This episode, hosted by Matt Barton, features material from each member of AA's staff: Bill Loguidice, Mark Vergeer, Christina Loguidice, and Chris Kennedy. Enjoy the episode and don't forget to tell all your retro computing and gaming friends! Stay tuned to Armchair Arcade for future episodes.